Iván Zabalza regresa con un nuevo tutorial para Corona Renderer, donde comparte sus conocimiento para ayudarnos a entender cómo distribuir hierba o césped en referencia a distintos objetos, como árboles, arbustos o mobiliario exterior, utilizando CoronaDistance como mapa de control de densidad y escala.
Revisa el tutorial a continuación.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…