Después de varias semanas de ausencia tenemos de vuelta a Denis Keman con una nueva serie de tutoriales, donde nos comparte su flujo de trabajo para modelar y texturizar una silla con 3ds Max y Unfold3D.
El proceso incluye el uso de imágenes de referencia, construcción del modelo, suavizado de geometría y creación de UV mediante UVW Unwrapping.
Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone…
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…