Después de varias semanas de ausencia tenemos de vuelta a Denis Keman con una nueva serie de tutoriales, donde nos comparte su flujo de trabajo para modelar y texturizar una silla con 3ds Max y Unfold3D.
El proceso incluye el uso de imágenes de referencia, construcción del modelo, suavizado de geometría y creación de UV mediante UVW Unwrapping.
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…
Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…