3ds Max

Cómo modelar y texturizar una silla con 3ds Max y Unfold3D

 

Después de varias semanas de ausencia tenemos de vuelta a Denis Keman con una nueva serie de tutoriales, donde nos comparte su flujo de trabajo para modelar y texturizar una silla con 3ds Max y Unfold3D.

El proceso incluye el uso de imágenes de referencia, construcción del modelo, suavizado de geometría y creación de UV mediante UVW Unwrapping.

 

 

 

Ejezeta

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