3ds Max

Cómo modelar y texturizar una silla con 3ds Max y Unfold3D

 

Después de varias semanas de ausencia tenemos de vuelta a Denis Keman con una nueva serie de tutoriales, donde nos comparte su flujo de trabajo para modelar y texturizar una silla con 3ds Max y Unfold3D.

El proceso incluye el uso de imágenes de referencia, construcción del modelo, suavizado de geometría y creación de UV mediante UVW Unwrapping.

 

 

 

Ejezeta

Recent Posts

Human wear and tear on wooden floors

Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…

2 days ago

Back To Basics: Introduction To 3ds Max | Part 1

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…

1 week ago

Free 3D Models DCLXIV | Halloween Posed People

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…

2 weeks ago

Known unknown depths of 3ds Max

Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks…

3 weeks ago

Realistic 3D people with AI: ComfyUI and automatic segmentation

In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion…

2 months ago

How to retopo anything in 3ds Max

Join Vjeko from RenderRam as he shares his workflow to retopo 3D scanned geometry in…

2 months ago