Tutorials

Qué es y cómo se usa cada mapa que da vida a un material

 

Los chicos de FlippedNormals comparten hoy un genial video donde explican cada uno de los mapas que utilizamos a diario para simular materiales en nuestros motores de render.

En la presentación se habla sobre los mapas de Albedo/Color/Diffuse/RGB, Roughness/Glossiness, Displacement, Bump, Normal, Opacity, Metallic y Vector Displacement.

 

 

Fuente: Evermotion

Ejezeta

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