Ya está disponible la segunda parte del tutorial de Adán Martín dedicado al modelado de la silla CH33T de Carl Hansen, donde podrás ver todo el proceso para mapearla, y así poder aplicar texturas de manera correcta.
Si aún no has visto la primera parte, puedes darle un vistazo aquí.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…