3ds Max

Cómo crear los materiales para la silla CH33T

Adán Martin presenta esta semana la tercera y última parte de su tutorial de modelado de la silla CH33T, donde explica cómo crear los materiales y generar sus texturas con la herramienta Render to texture de 3ds Max.

Si aún no has visto la parte 1 y 2 de esta serie, puedes hacerlo revisando los siguientes enlaces:

Ejezeta

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