Adán Martin presenta esta semana la tercera y última parte de su tutorial de modelado de la silla CH33T, donde explica cómo crear los materiales y generar sus texturas con la herramienta Render to texture de 3ds Max.
Si aún no has visto la parte 1 y 2 de esta serie, puedes hacerlo revisando los siguientes enlaces:
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…