Adán Martin comparte una de las lecciones de su curso sobre fotorrealismo, distribuido a través de 3D Collective, donde explica algunos conceptos básicos sobre iluminación.
La presentación está enfocada en el uso de 3ds Max y V-Ray, pero los mismos conceptos aplican para cualquier otro software de modelado y renderizado.
Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…
In her latest video, Agnieszka Klich from Arch Viz Artist compares Chaos V-Ray 7 and…
Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone…
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…