3ds Max

Conceptos básicos de iluminación

Adán Martin comparte una de las lecciones de su curso sobre fotorrealismo, distribuido a través de 3D Collective, donde explica algunos conceptos básicos sobre iluminación.

La presentación está enfocada en el uso de 3ds Max y V-Ray, pero los mismos conceptos aplican para cualquier otro software de modelado y renderizado.


Ejezeta

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