Andrey Lebrov aporta con una serie de tips para crear materiales realistas, y además explica para qué sirve cada mapa que les da vida y cómo trabajarlos en Photoshop.
Si bien el tutorial está enfocado en Octane para Cinema 4D, los mismos conceptos aplican para cualquier otro motor de render, como V-Ray o Corona.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…