Andrey Lebrov aporta con una serie de tips para crear materiales realistas, y además explica para qué sirve cada mapa que les da vida y cómo trabajarlos en Photoshop.
Si bien el tutorial está enfocado en Octane para Cinema 4D, los mismos conceptos aplican para cualquier otro motor de render, como V-Ray o Corona.
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…
Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his…
Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…
Want to speed up your 3ds Max modeling workflow? Vjeko from RenderRam is here to…
Oliver from Upstairs teaches us how to create renders in the style of Fran Silvestre…
Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a…