Andrey Lebrov aporta con una serie de tips para crear materiales realistas, y además explica para qué sirve cada mapa que les da vida y cómo trabajarlos en Photoshop.
Si bien el tutorial está enfocado en Octane para Cinema 4D, los mismos conceptos aplican para cualquier otro motor de render, como V-Ray o Corona.
Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…
In her latest video, Agnieszka Klich from Arch Viz Artist compares Chaos V-Ray 7 and…
Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone…
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…