Tutorials

Texture Maps Explained: PBR Workflow

Here’s very handy 10-minute tutorial from Zeracheil on the differences and characteristics of each of the maps that give life to PBR materials.

The video explains the basics behind the functionality for all the textures used in the PBR workflow: color, metal, roughness, normal, height, and ambient occlusion.

If you’d like to know more about PBR (Physically Based Rendering) materials and how they work in V-Ray take a look at this article from the guys at Chaosgroup.


Ejezeta

Recent Posts

A new AI tool that creates 3D models in seconds!

In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…

2 days ago

Bringing the spirit of adventure to life!

Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his…

3 days ago

Free 3D Models DCLXV | Aslak Chair

Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…

7 days ago

Back To Basics: Introduction To 3ds Max | Part 6

Want to speed up your 3ds Max modeling workflow? Vjeko from RenderRam is here to…

1 week ago

How to render like Fran Silvestre Arquitectos

Oliver from Upstairs teaches us how to create renders in the style of Fran Silvestre…

1 week ago

3ds Max scripts that could save you lot of time

Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a…

2 weeks ago