Q-Proxies is a powerful generator and manager of renderer-independent proxy geometry for 3dsMax. This tool will improve the viewport performance of your scene and dramatically reduce its file size.
It works in a simple way. You just set which objects to replace with proxies, adjust a few parameters and hit ‘Generate Proxies‘. Q-Proxies will do all the work for you. You’ll get a much lighter scene populated with proxy meshes, linked to external ‘.max‘ files, which you can optionally edit at any time.
You can manipulate proxies in many ways. Move, rotate, scale, change their aspect, add modifiers or animate them. Q-Proxies will replace them for the original objects at render time and transfer those changes. If you want, you can bring the original objects back to scene at any time with just one click.
Automatically replace complex animated characters (including whole rig) for simple lowpoly animated meshes. So, you can have them as reference in scene and work comfortably, with less memory consumption and a smooth viewport performance.
Q-Proxies uses 3dsMax standard Editable Meshes and works independently from the current renderer. This makes these proxies compatible with all render engines and third-party proxy objects (like VRay proxies, Forest Pack proxy meshes, Arnold proxies, Corona proxies, etc.).
This is a commercial script for Autodesk 3ds Max 2015 and higher.
Check out Q-Proxies website for more info.
Source: Evermotion
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