Adán Martin goes beyond the basics with this very insightful tutorial on how to simulate wet surfaces when a material is in contact with water, using VrayDistanceTex in 3ds Max.
The video is in Spanish but you will get everything from just watching :)
Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…
In her latest video, Agnieszka Klich from Arch Viz Artist compares Chaos V-Ray 7 and…
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Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…