Sometimes when you are working with complex shapes there is a big chance that your base geometry gets screwed up when applying modifiers such as Turbosmooth.
In the video below the guys at Arrimus 3D will show you how to fix bad topology using 3ds Max and a script called Topoproject.
Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…
In her latest video, Agnieszka Klich from Arch Viz Artist compares Chaos V-Ray 7 and…
Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone…
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…