Sometimes when you are working with complex shapes there is a big chance that your base geometry gets screwed up when applying modifiers such as Turbosmooth.
In the video below the guys at Arrimus 3D will show you how to fix bad topology using 3ds Max and a script called Topoproject.
Oliver from Upstairs teaches us how to create renders in the style of Fran Silvestre…
Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a…
The YouTube channel ArchViz presents a great tutorial on using Stable Diffusion and ControlNet to…
Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…