Sometimes when you are working with complex shapes there is a big chance that your base geometry gets screwed up when applying modifiers such as Turbosmooth.
In the video below the guys at Arrimus 3D will show you how to fix bad topology using 3ds Max and a script called Topoproject.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…