A very useful tutorial from Decoded where you will learn all about topology and quads for achieving cleaner geometry when working on your 3D models.
In the examples below you will see how to go from five to three faces, then to one, and from there, to two faces and finally to four.
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…
In her latest video, Agnieszka Klich from Arch Viz Artist compares Chaos V-Ray 7 and…
Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone…
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…