A very useful tutorial from Decoded where you will learn all about topology and quads for achieving cleaner geometry when working on your 3D models.
In the examples below you will see how to go from five to three faces, then to one, and from there, to two faces and finally to four.
Oliver from Upstairs teaches us how to create renders in the style of Fran Silvestre…
Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a…
The YouTube channel ArchViz presents a great tutorial on using Stable Diffusion and ControlNet to…
Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…