Andrew Hamilton, Art Director at Embark Studios, shares this amazing piece of work rendered in Unreal Engine with a small tribute to his life in Australia.
Besides UE4, Andrew used other tools such as Maya, Reality Capture and Photoshop while working in this project.
All nature assets, like vegetation, rocks and cliffs were scanned by the artist himself in a recent visit to the continent.
It is highly recommended to wear headphones!
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…