Johannes Lindqvist from Viz Guru shares his workflow on how to accurately capture real-life objects and turn them into 3D assets using photogrammetry.
This is just the first part of series, so if you are interested in surfing through videos 2 to 5, you can buy full access to them via Johannes’ Patreon here.
Oliver from Upstairs takes you through a step-by-step guide on turning ordinary architecture plans into…
Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a…
Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic…
In her latest video, Agnieszka Klich from Arch Viz Artist compares Chaos V-Ray 7 and…
Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone…
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…