Tutorials

How to capture an object for photogrammetry

Johannes Lindqvist from Viz Guru shares his workflow on how to accurately capture real-life objects and turn them into 3D assets using photogrammetry.



This is just the first part of series, so if you are interested in surfing through videos 2 to 5, you can buy full access to them via Johannes’ Patreon here.

Ejezeta

Recent Posts

Back To Basics: Introduction To 3ds Max | Part 3

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…

9 hours ago

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…

4 days ago

3 Techniques to create seamless textures in Photoshop

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…

7 days ago

Human wear and tear on wooden floors

Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and…

1 week ago

Back To Basics: Introduction To 3ds Max | Part 1

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed…

2 weeks ago

Free 3D Models DCLXIV | Halloween Posed People

Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a…

3 weeks ago