A very interesting tutorial by Arrimus 3D on the subject of converting CAD/Nurbs geometry, from programs such as Fusion 360 or Shapr3D, to quads, mostly used in 3ds Max, Blender and SketchUp.
In this RenderRam video, you'll explore simple ways to make your 3D renders look more…
In this tutorial by Estudio MOT, you will learn how to create a realistic water…
In Volume 17 of "Known Unknown Depths of 3ds Max," expert Vjekoslav Kiraly from RenderRam…
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…
Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his…
Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…