3ds Max

Better-looking fabrics with 3ds Max and Corona Renderer

Discover how to create better-looking fabrics using 3ds Max and Corona Renderer with this new method by 3D artist Vjeko Kiraly from RenderRam.



As a summary.

The techniques exposed in this video are perfect for product renders that demand high-quality materials for close-up shots.

Understanding the Basics

When rendering fabrics, common issues include harsh, concrete-like appearances due to unrealistic shadows and textures. To achieve a more natural look, it’s essential to make the fabric appear soft and airy, allowing light to pass through subtly.

From Basic to Enhanced Fabric

A typical fabric material might have harsh shadows and pronounced stitches. By enhancing the material, we can soften these shadows and create more organic stitches.

  1. Starting Point: Use a basic fabric texture and bump map (Texture Supply fabric 003) applied to a new Legacy material.
  2. Adjust the Bump: Set the bump intensity to around 0.5 to avoid overly harsh details.

Subsurface Scattering (SSS)

To achieve a realistic fabric, incorporate subsurface scattering:

  • Settings: Switch the material mode to SSS, set the amount to 1, and the radius to 3mm.
  • Effect: SSS softens shadows, making the fabric look more realistic and less concrete-like.
  • Render Time: Minimal impact on render times, increasing only slightly (e.g., from 10 to 12 minutes).

Maintaining Bump Detail with Displacement

SSS can reduce bump map visibility. To counter this:

  • Use Displacement: Apply Corona displacement to maintain detailed bumps.
  • Quality Settings: Set displacement subdivision quality to World for consistent detail, but monitor RAM usage as it can be demanding.

Final Adjustments

  • SSS Tuning: Adjust the SSS radius to enhance the fabric’s airy quality.
  • Monitor Performance: Regularly check render times and system performance when using complex materials.

Check out more of Vjeko’s tutorials here!

Ejezeta

Recent Posts

Known unknown depths of 3ds Max

Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…

2 days ago

Back To Basics: Introduction To 3ds Max | Part 4

Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…

2 weeks ago

Modeling on curved surfaces in 3ds Max

Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…

3 weeks ago

Back To Basics: Introduction To 3ds Max | Part 3

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…

4 weeks ago

Back To Basics: Introduction To 3ds Max | Part 2

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…

1 month ago

3 Techniques to create seamless textures in Photoshop

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…

1 month ago