Discover how to create better-looking fabrics using 3ds Max and Corona Renderer with this new method by 3D artist Vjeko Kiraly from RenderRam.
As a summary.
The techniques exposed in this video are perfect for product renders that demand high-quality materials for close-up shots.
When rendering fabrics, common issues include harsh, concrete-like appearances due to unrealistic shadows and textures. To achieve a more natural look, it’s essential to make the fabric appear soft and airy, allowing light to pass through subtly.
A typical fabric material might have harsh shadows and pronounced stitches. By enhancing the material, we can soften these shadows and create more organic stitches.
To achieve a realistic fabric, incorporate subsurface scattering:
SSS can reduce bump map visibility. To counter this:
Check out more of Vjeko’s tutorials here!
In his latest video, Vjeko from RenderRam showcases a new AI tool called Rodin Hyper3D,…
Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his…
Meshroom is giving away this 3D model of the Aslak Chair, designed by Ilmari Tapiovaara…
Want to speed up your 3ds Max modeling workflow? Vjeko from RenderRam is here to…
Oliver from Upstairs teaches us how to create renders in the style of Fran Silvestre…
Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a…