Here’s really cool tutorial by Vjeko from RenderRam on how to use the Data Channel modifier in 3ds Max to affect geometry and create things like rust or damage.
By the end of the video you’ll also learn how one object can influence another to modify its form and/or texture over time.
In this new video by Vjeko from RenderRam you will learn about a few tips…
Agnieszka Klich from Arch Viz Artist shows how you can quickly create animations in just…
Vjeko from RenderRam demonstrates how to create and use sliders in 3ds Max to adjust…
Architectural visualization studio Roomservice 3D is giving away 4 sets with 12 high quality people…
In this tutorial you will learn how to achieve realistic CG walls in 3ds Max…
Vjeko presents a step-by-step tutorial on how to model and render a studio shot for…