Here’s really cool tutorial by Vjeko from RenderRam on how to use the Data Channel modifier in 3ds Max to affect geometry and create things like rust or damage.
By the end of the video you’ll also learn how one object can influence another to modify its form and/or texture over time.
Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas…
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new…
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful…
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series…
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving…
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from…