Master 3ds Max modular modeling to create buildings faster and more efficiently. In this tutorial, you’ll learn how to design a multi-family structure using modular techniques ideal for low-poly scenes and background assets.
Based on a breakdown by Agnieszka Klick from Arch Viz Artist.
Start in Top view with a box:
Convert to Edit Poly and use Smart Extrude to create cutouts and projections. These will serve as the repeating floor module.
Use Inset to frame windows and doors, delete selected polygons, and manually adjust vertices. Apply a Shell modifier (Inner Amount: 45 cm) and turn on Straighten Corners.
Instance the floor modules vertically and mirror alternate levels. Add balcony boxes and floor slabs using the same modular system.
Use Boolean objects for cuts and Chamfer to soften hard edges. With instancing, edits apply across all modules, speeding up your workflow.
Draw a Line, Extrude, convert to Edit Poly, and chamfer the necessary edges. Use Shell for thickness, resulting in reusable, efficient railings.
You can explore more content by Agnieszka Klick here.
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