Adán Martin shares his workflow for creating advanced metallic materials in V-Ray using dirt maps for the diffuse, bump, roughness and anisotropy channels.
You can check out more tutorials from Adán Martin in this link.
Adán Martin shares his workflow for creating advanced metallic materials in V-Ray using dirt maps for the diffuse, bump, roughness and anisotropy channels.
You can check out more tutorials from Adán Martin in this link.