Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam. (more…) [...]
Read moreBack To Basics: Introduction To 3ds Max | Part 4
Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines. (more…) [...]
Read moreModeling on curved surfaces in 3ds Max
Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam. (more…) [...]
Read moreBack To Basics: Introduction To 3ds Max | Part 3
We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55" TV from scratch. (more…) [...]
Read moreBack To Basics: Introduction To 3ds Max | Part 2
Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers. (more…) [...]
Read more3 Techniques to create seamless textures in Photoshop
Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from photos using Photoshop. (more…) [...]
Read moreHuman wear and tear on wooden floors
Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer. (more…) [...]
Read moreBack To Basics: Introduction To 3ds Max | Part 1
3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max. You can check out the first part below. [...]
Read moreFree 3D Models DCLXIV | Halloween Posed People
Expand your digital character collection with Renderpeople's Halloween-themed 3D posed people models, available as a gift to you, completely free of charge. (more…) [...]
Read moreKnown unknown depths of 3ds Max
Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow. (more…) [...]
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