Midjourney is an art-making tool that uses artificial intelligence to generate variations of images using keyword inputs. (more…) [...]
Read moreHow to animate grass in 3ds Max with Forest Pack
Check out this new tutorial by the team at iToo Software and learn how to easily animate grass to simulate wind using 3ds Max and Forest Pack. (more…) [...]
Read moreCreating a timelapse using procedural clouds
Check out this new video tutorial by Agnieszka Klich in which you'll learn all the steps for creating animations using the new procedural clouds in V-Ray 6. [...]
Read moreFree 3D Models DCLV | IKEA EKENÄSET
Turkish 3D artist Salih Göçmen has released this free set of IKEA EKENÄSET furniture, that includes an armchair and a sofa. The assets are available in 3ds Max (.MAX)and universal format (.OBJ) and you can get them here. [...]
Read moreFree Textures | Scanned Stone Walls
Spanish 3D Artist David Chumilla is giving away this small collection with 4 different kinds of 4K scanned stone walls textures. (more…) [...]
Read more5 Tricks to select specific colors in Photoshop
In this new tutorial by Jesús Ramírez from PTC shares 5 different techniques to help you select specific colors in Photoshop. (more…) [...]
Read moreThe new VFB Tone Mapping tools in Corona Renderer 8
Take a look at the latest video by Agnieszka Klich in which she exposes all the features of the new VFB Tone Mapping tools in Corona Renderer 8. (more…) [...]
Read moreAn in-depth look at Chaos Scatter
Agnieszka Klich from Arch Viz Artist shares her thoughts about Chaos Scatter and all its new features, introduced in the latest version of Corona Renderer. (more…) [...]
Read moreCorona Decals in Corona Renderer 8
Today we leave you with a new video by Agnieszka Klich on the use of Corona Decals available in the latest release of Corona Renderer for 3ds Max. (more…) [...]
Read moreCreate realistic puddles in Photoshop
In this tutorial by PiXimperfect you will learn how to easily create photorealistic and reflective puddles using 3D elements in Photoshop. (more…) [...]
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