Unmesh Dinda explains the math behind Photoshop's Divide blend mode, and how to use it to correct the color cast of your images/photos. (more…) [...]
Read more16 Free cutout trees
AA Textures is giving away this awesome pack with 16 high resolution trees to use in post-production, available with transparency in .PNG format. (more…) [...]
Read moreHow to turn a render into a post digital collage image
Steven from Show It Better shares his method for going from a render to a more stylized image with the help of SketchUp and Photoshop. (more…) [...]
Read moreFree 3D Models DCXXXVI | Free Scene
Evermotion is turning 15 years old today, and as part of the celebrations, they are giving away this amazing scene with buildings, vegetation and furniture. (more…) [...]
Read moreHum3D | Space Rover Challenge
In this difficult times of quarantine Hum3D has come up with a great initiative to keep us busy: A 3D competition. (more…) [...]
Read more30 Amazing Photoshop secrets, tips and trick
Jesús Ramírez from PTC is back again this week with this really cool video with 30 amazing Photoshop secrets, tips and trick to improve your post-production workflow! (more…) [...]
Read moreThe “Location” Trick to Match Colors in Photoshop!
Unmesh Dinda explains how to match the colors of a composite with the help of gradient maps in Photoshop. Very useful for seamlessly blending entourage in post-production. (more…) [...]
Read moreFree 3D Models DCXXXV | Scans
Take a look at ScansLibrary, a new place with hundreds of resources for artists, and up to 24 assets to download for free, with high quality 3D models and materials to use in your projects. (more…) [...]
Read moreScripts for 3ds Max | Proxy Textures
Proxy Textures is a 3dsMax plugin to automatically create low resolution versions of your textures, to speed up your work on heavily loaded scenes. (more…) [...]
Read more30 Tips on how to make your images better
This weekend we leave you with a link to a really cool post from VWArtclub with a lot of tips on how to make your images better, considering things such as framing, materials, post-production, scaling, lighting and a lot more! [...]
Read more