3ds Max – Ejezeta https://www.ejezeta.cl Inspiration, tutorials and resources for the archviz world! Sat, 25 Jan 2025 14:28:13 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.21 https://www.ejezeta.cl/wp-content/uploads/2019/09/cropped-icon-32x32.png 3ds Max – Ejezeta https://www.ejezeta.cl 32 32 How to create perforated panels in 3ds Max https://www.ejezeta.cl/2025/01/25/how-to-create-perforated-panels-in-3ds-max/ https://www.ejezeta.cl/2025/01/25/how-to-create-perforated-panels-in-3ds-max/#respond Sat, 25 Jan 2025 14:28:09 +0000 https://www.ejezeta.cl/?p=20885 Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a map for defining the openness or closure of the holes.

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Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a map for defining the openness or closure of the holes.


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Back To Basics: Introduction To 3ds Max | Part 5 https://www.ejezeta.cl/2025/01/23/back-to-basics-introduction-to-3ds-max-part-5/ https://www.ejezeta.cl/2025/01/23/back-to-basics-introduction-to-3ds-max-part-5/#respond Thu, 23 Jan 2025 13:59:44 +0000 https://www.ejezeta.cl/?p=20882 Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic lighting in 3ds Max using Corona Renderer. Learn to transform a simple doghouse into a

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Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic lighting in 3ds Max using Corona Renderer.

Learn to transform a simple doghouse into a photorealistic scene with practical tips on textures and sunlight. Perfect for beginners looking to enhance their 3D renders!


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Say goodbye to reflection issues in 3D scanning https://www.ejezeta.cl/2025/01/01/say-goodbye-to-reflection-issues-in-3d-scanning/ https://www.ejezeta.cl/2025/01/01/say-goodbye-to-reflection-issues-in-3d-scanning/#respond Wed, 01 Jan 2025 18:28:12 +0000 https://www.ejezeta.cl/?p=20876 Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone and a surprising secret—a can of spray. Here’s everything you need to know to elevate

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Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone and a surprising secret—a can of spray. Here’s everything you need to know to elevate your 3D scanning game!


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Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/12/18/known-unknown-depths-of-3ds-max-9/ https://www.ejezeta.cl/2024/12/18/known-unknown-depths-of-3ds-max-9/#respond Wed, 18 Dec 2024 13:53:15 +0000 https://www.ejezeta.cl/?p=20873 Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam.

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Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam.


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Back To Basics: Introduction To 3ds Max | Part 4 https://www.ejezeta.cl/2024/12/08/back-to-basics-introduction-to-3ds-max-part-4/ https://www.ejezeta.cl/2024/12/08/back-to-basics-introduction-to-3ds-max-part-4/#respond Sun, 08 Dec 2024 13:20:09 +0000 https://www.ejezeta.cl/?p=20869 Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines.

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Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines.


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Modeling on curved surfaces in 3ds Max https://www.ejezeta.cl/2024/11/27/modeling-on-curved-surfaces-in-3ds-max/ https://www.ejezeta.cl/2024/11/27/modeling-on-curved-surfaces-in-3ds-max/#respond Wed, 27 Nov 2024 13:57:47 +0000 https://www.ejezeta.cl/?p=20866 Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam.

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Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam.


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Back To Basics: Introduction To 3ds Max | Part 3 https://www.ejezeta.cl/2024/11/21/back-to-basics-introduction-to-3ds-max-part-3/ https://www.ejezeta.cl/2024/11/21/back-to-basics-introduction-to-3ds-max-part-3/#respond Thu, 21 Nov 2024 17:52:59 +0000 https://www.ejezeta.cl/?p=20863 We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55″ TV from scratch.

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We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55″ TV from scratch.


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Back To Basics: Introduction To 3ds Max | Part 2 https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/ https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/#respond Mon, 18 Nov 2024 14:13:46 +0000 https://www.ejezeta.cl/?p=20859 Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers. .

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Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers.


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Human wear and tear on wooden floors https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/ https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/#respond Mon, 11 Nov 2024 18:16:50 +0000 https://www.ejezeta.cl/?p=20850 Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.

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Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.


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Back To Basics: Introduction To 3ds Max | Part 1 https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/ https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/#respond Tue, 05 Nov 2024 13:10:23 +0000 https://www.ejezeta.cl/?p=20847 3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max. You

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3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max.

You can check out the first part below.

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