3ds Max – Ejezeta https://www.ejezeta.cl Inspiration, tutorials and resources for the archviz world! Mon, 21 Apr 2025 20:42:22 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.21 https://www.ejezeta.cl/wp-content/uploads/2019/09/cropped-icon-32x32.png 3ds Max – Ejezeta https://www.ejezeta.cl 32 32 Efficient 3ds Max Modular Modeling for Architecture https://www.ejezeta.cl/2025/04/21/efficient-3ds-max-modular-modeling-for-architecture/ https://www.ejezeta.cl/2025/04/21/efficient-3ds-max-modular-modeling-for-architecture/#respond Mon, 21 Apr 2025 20:42:22 +0000 https://www.ejezeta.cl/?p=20952 Master 3ds Max modular modeling to create buildings faster and more efficiently. In this tutorial, you’ll learn how to design a multi-family structure using modular techniques ideal for low-poly scenes

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3ds Max modular modeling applied to a residential building

Master 3ds Max modular modeling to create buildings faster and more efficiently. In this tutorial, you’ll learn how to design a multi-family structure using modular techniques ideal for low-poly scenes and background assets.

Based on a breakdown by Agnieszka Klick from Arch Viz Artist.




Step 1: Begin Modular Modeling in 3ds Max

Start in Top view with a box:

  • Length: 1200 cm
  • Width: 2400 cm
  • Height: 300 cm

Convert to Edit Poly and use Smart Extrude to create cutouts and projections. These will serve as the repeating floor module.


Step 2: Add Details to Your Modular Model

Use Inset to frame windows and doors, delete selected polygons, and manually adjust vertices. Apply a Shell modifier (Inner Amount: 45 cm) and turn on Straighten Corners.


Step 3: Stack and Mirror Your Floor Units

Instance the floor modules vertically and mirror alternate levels. Add balcony boxes and floor slabs using the same modular system.


Step 4: Finish the Roof with Booleans

Use Boolean objects for cuts and Chamfer to soften hard edges. With instancing, edits apply across all modules, speeding up your workflow.


Add Balcony Rails with Low-Poly Geometry

Draw a Line, Extrude, convert to Edit Poly, and chamfer the necessary edges. Use Shell for thickness, resulting in reusable, efficient railings.


Learn More

You can explore more content by Agnieszka Klick here.

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AI-Generated Resources for 3D Rendering: Boost Your Visuals https://www.ejezeta.cl/2025/03/31/ai-generated-resources-3d-rendering/ https://www.ejezeta.cl/2025/03/31/ai-generated-resources-3d-rendering/#respond Mon, 31 Mar 2025 21:10:01 +0000 https://www.ejezeta.cl/?p=20937 In this RenderRam video, you’ll explore simple ways to make your 3D renders look more realistic using AI-generated resources for 3D rendering. These resources help you add photorealistic touches—without needing

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AI-generated resources for 3D rendering used in a photorealistic 3D scene

In this RenderRam video, you’ll explore simple ways to make your 3D renders look more realistic using AI-generated resources for 3D rendering. These resources help you add photorealistic touches—without needing to use AI tools directly.

AI-generated resources for 3D rendering are compatible with major 3D software like Blender, 3ds Max, and Cinema 4D. As a result, they help you get better results faster, regardless of your skill level.

Whether you’re just starting out or already experienced, these practical ideas will help you bring more depth and realism to your projects. In other words, they’re perfect for anyone looking to improve their workflow using AI-generated resources for 3D rendering.

AI-generated textures, for example, can easily replace flat materials and provide depth and variation with minimal effort. Background elements like skies or landscapes, created with AI tools, can also add realism to your scenes. You can even use AI-generated reference images to inspire your lighting setups and camera framing.

The beauty of these tools is that they don’t require direct integration—you can simply use the outputs they provide and apply them creatively in your workflow. This means artists who prefer traditional software can still take advantage of the AI boom in a way that fits their process.

Start creating more realistic 3D renders today with AI-generated tools that fit perfectly into your pipeline!

You can check out more tutorials by RenderRam here!



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Realistic Water Shader with Caustics in 3ds Max and Corona Renderer https://www.ejezeta.cl/2025/03/25/realistic-water-shader-with-caustics-in-3ds-max-and-corona-renderer/ https://www.ejezeta.cl/2025/03/25/realistic-water-shader-with-caustics-in-3ds-max-and-corona-renderer/#respond Tue, 25 Mar 2025 13:29:42 +0000 https://www.ejezeta.cl/?p=20930 In this tutorial by Estudio MOT, you will learn how to create a realistic water shader in 3ds Max. You will also learn how to add caustics and volume materials

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In this tutorial by Estudio MOT, you will learn how to create a realistic water shader in 3ds Max. You will also learn how to add caustics and volume materials using Corona Renderer.


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4 Hidden Features in 3ds Max Revealed by Vjekoslav Kiraly https://www.ejezeta.cl/2025/03/16/4-hidden-features-in-3ds-max-revealed-by-vjekoslav-kiraly/ https://www.ejezeta.cl/2025/03/16/4-hidden-features-in-3ds-max-revealed-by-vjekoslav-kiraly/#respond Sun, 16 Mar 2025 17:13:37 +0000 https://www.ejezeta.cl/?p=20927 In Volume 17 of “Known Unknown Depths of 3ds Max,” expert Vjekoslav Kiraly from RenderRam shares four helpful, hidden tools in 3ds Max. First, he covers “Ignore Extents.” This feature

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In Volume 17 of “Known Unknown Depths of 3ds Max,” expert Vjekoslav Kiraly from RenderRam shares four helpful, hidden tools in 3ds Max.

First, he covers “Ignore Extents.” This feature makes managing complex scenes simpler because it lets you ignore certain objects.

Next, he introduces “Ribbon – Fill.” With this tool, you can quickly fill gaps in your geometry. As a result, your modeling becomes faster and easier.

Then, Vjekoslav explains “Spline Quad Cap,” a useful feature for creating clean caps on spline shapes. This improves your models and their topology.

Finally, he discusses the “Spline Overlap” tool. This tool helps you fix overlapping spline segments easily, so your models become precise and clean.

Overall, this tutorial from RenderRam is perfect if you want simple ways to improve your architectural visualization workflow in 3ds Max.


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Bringing the spirit of adventure to life! https://www.ejezeta.cl/2025/02/26/bringing-the-spirit-of-adventure-to-life/ https://www.ejezeta.cl/2025/02/26/bringing-the-spirit-of-adventure-to-life/#respond Wed, 26 Feb 2025 12:57:27 +0000 https://www.ejezeta.cl/?p=20920 Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his latest project: Bringing the spirit of adventure to life! Find out how he combined 3ds

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Georgian archviz artist Michael Khachaturyan, from Michael Archviz Studio, presents the Making Of for his latest project: Bringing the spirit of adventure to life!

Find out how he combined 3ds Max, Corona Renderer, Megascans and Forest Pack to make this project a reality.


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Back To Basics: Introduction To 3ds Max | Part 6 https://www.ejezeta.cl/2025/02/20/back-to-basics-introduction-to-3ds-max-part-6/ https://www.ejezeta.cl/2025/02/20/back-to-basics-introduction-to-3ds-max-part-6/#respond Thu, 20 Feb 2025 12:52:56 +0000 https://www.ejezeta.cl/?p=20904 Want to speed up your 3ds Max modeling workflow? Vjeko from RenderRam is here to help with a deep dive into essential precision tools that can transform the way you

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Want to speed up your 3ds Max modeling workflow? Vjeko from RenderRam is here to help with a deep dive into essential precision tools that can transform the way you work.

In this tutorial, you’ll learn how to use snaps, mirror, align, and other powerful features to streamline your modeling process. Work smarter, not harder, and take your efficiency to the next level!



You can watch the rest of the series here.

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3ds Max scripts that could save you a lot of time https://www.ejezeta.cl/2025/02/17/3ds-max-scripts-that-could-save-you-a-lot-of-time/ https://www.ejezeta.cl/2025/02/17/3ds-max-scripts-that-could-save-you-a-lot-of-time/#respond Mon, 17 Feb 2025 13:53:35 +0000 https://www.ejezeta.cl/?p=20895 Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a lot of time when working on your next project. You can check out each script

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Vjeko from RenderRam shares 5 awesome 3ds Max scripts that will help you save a lot of time when working on your next project.



You can check out each script down below:

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Stable Diffusion + ControlNET in Architecture https://www.ejezeta.cl/2025/02/10/stable-diffusion-controlnet-in-architecture/ https://www.ejezeta.cl/2025/02/10/stable-diffusion-controlnet-in-architecture/#respond Mon, 10 Feb 2025 15:37:40 +0000 https://www.ejezeta.cl/?p=20892 The YouTube channel ArchViz presents a great tutorial on using Stable Diffusion and ControlNet to explore different architectural concepts.

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The YouTube channel ArchViz presents a great tutorial on using Stable Diffusion and ControlNet to explore different architectural concepts.


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How to create perforated panels in 3ds Max https://www.ejezeta.cl/2025/01/25/how-to-create-perforated-panels-in-3ds-max/ https://www.ejezeta.cl/2025/01/25/how-to-create-perforated-panels-in-3ds-max/#respond Sat, 25 Jan 2025 14:28:09 +0000 https://www.ejezeta.cl/?p=20885 Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a map for defining the openness or closure of the holes.

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Adán Martin explains how to create customizable perforated panels in 3ds Max, controled by a map for defining the openness or closure of the holes.


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Back To Basics: Introduction To 3ds Max | Part 5 https://www.ejezeta.cl/2025/01/23/back-to-basics-introduction-to-3ds-max-part-5/ https://www.ejezeta.cl/2025/01/23/back-to-basics-introduction-to-3ds-max-part-5/#respond Thu, 23 Jan 2025 13:59:44 +0000 https://www.ejezeta.cl/?p=20882 Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic lighting in 3ds Max using Corona Renderer. Learn to transform a simple doghouse into a

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Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic lighting in 3ds Max using Corona Renderer.

Learn to transform a simple doghouse into a photorealistic scene with practical tips on textures and sunlight. Perfect for beginners looking to enhance their 3D renders!



You can watch the rest of the series here.

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