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Back To Basics: Introduction To 3ds Max | Part 5

Back To Basics: Introduction To 3ds Max | Part 5

  • By Ejezeta
  • January 23, 2025
  • 0 Comments

Vjeko from RenderRam shows you how to create materials, apply textures, and set up realistic lighting in 3ds Max using Corona Renderer. (more…) [...]

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Say goodbye to reflection issues in 3D scanning

Say goodbye to reflection issues in 3D scanning

  • By Ejezeta
  • January 01, 2025
  • 0 Comments

Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone and a surprising secret—a can of spray. Here's everything you need to know to elevate your 3D scanning game! (more…) [...]

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Known unknown depths of 3ds Max

Known unknown depths of 3ds Max

  • By Ejezeta
  • December 18, 2024
  • 0 Comments

Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam. (more…) [...]

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Back To Basics: Introduction To 3ds Max | Part 4

Back To Basics: Introduction To 3ds Max | Part 4

  • By Ejezeta
  • December 08, 2024
  • 0 Comments

Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines. (more…) [...]

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Modeling on curved surfaces in 3ds Max

Modeling on curved surfaces in 3ds Max

  • By Ejezeta
  • November 27, 2024
  • 0 Comments

Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam. (more…) [...]

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Back To Basics: Introduction To 3ds Max | Part 3

Back To Basics: Introduction To 3ds Max | Part 3

  • By Ejezeta
  • November 21, 2024
  • 0 Comments

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55" TV from scratch. (more…) [...]

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Back To Basics: Introduction To 3ds Max | Part 2

Back To Basics: Introduction To 3ds Max | Part 2

  • By Ejezeta
  • November 18, 2024
  • 0 Comments

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers. (more…) [...]

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Human wear and tear on wooden floors

Human wear and tear on wooden floors

  • By Ejezeta
  • November 11, 2024
  • 0 Comments

Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer. (more…) [...]

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Back To Basics: Introduction To 3ds Max | Part 1

Back To Basics: Introduction To 3ds Max | Part 1

  • By Ejezeta
  • November 05, 2024
  • 0 Comments

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max. You can check out the first part below. You can watch [...]

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Known unknown depths of 3ds Max

Known unknown depths of 3ds Max

  • By Ejezeta
  • October 22, 2024
  • 0 Comments

Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow. (more…) [...]

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