Brazilian 3D artist Ander Alencar shares his workflow for modeling and rendering a straw parasol using 3ds Max's Hair & Fur modifier and Corona Renderer. (more…) [...]
Read moreHow to boolean shapes in 3ds Max
A 3ds Max tips and tricks video by CG Deep focused on the creation of complex geometry from simple shapes using some of the boolean tools included in the Editable Spline Modifier. (more…) [...]
Read moreRound object with holes
A quick tips and tricks video tutorial by Arrimus 3D on how to create holes on objects with curved surfaces using 3ds Max. (more…) [...]
Read moreManual VS Automatic Retopology
In this new tutorial by Arrimus 3D we will learn about the advantages and disadvantages of modeling a power plug using a manual workflow vs an automatic one. (more…) [...]
Read moreLighting without noise in Corona Renderer
Agnieszka Klich from Arch Viz Artist shares a little trick for achieving perfect lighting without any sign of noise in 3ds Max and Corona Renderer. (more…) [...]
Read moreThe power of splines in 3ds Max
The spline, one of the most powerful tools in 3ds Max gets a thorough explanation in this new video tutorial by Arrimus 3D. (more…) [...]
Read moreModeling assets with PolyCloth for 3ds Max
Another practical experiment by Arrimus 3D on the use of the PolyCloth script to simplify the process of modeling boots in 3ds Max. (more…) [...]
Read more5 Lighting tips to help you improve your images
5 Useful lighting tips from architectural visualization specialist Agnieszka Klich that will help you improve the look and feel of your images. (more…) [...]
Read moreHow to use PolyCloth for 3ds Max
Arrimus 3D shows how you can take advantage of the PolyCloth script for 3ds Max to quickly and easily model things like cushions, wrinkles and even fat. Check out the video below. You can get PolyCloth V2 here. [...]
Read moreRendering shadows on transparent backgrounds
A very informative video by Denis Keman on how to render 3D models in a studio setting, without background but keeping all the shadows. (more…) [...]
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