The team at Poly Design shares this great tutorial on how to apply variable chamfer to geometry using an effector in 3ds Max. (more…) [...]
Read moreIntroduction to V-Ray Next for 3ds Max
The team at Chaos Group has released this tutorial series with a quick introduction to V-Ray Next for 3ds Max, with two dedicated videos to interior and exterior lighting. (more…) [...]
Read moreHow to add holes to a cylinder in 3ds Max
Arrimus 3D shares 3 very helpful techniques for adding holes to a cylinder, or any type of curved surface for that matter, using 3ds Max and a regularizer script. (more…) [...]
Read moreThe Game Has Changed: The New Polygon Paradigm
A very interesting collection of video tutorials from Arrimus 3D on how to simplify your modeling in 3ds Max using Quad Remesher, saving you tons of time when creating production-ready geometry. (more…) [...]
Read more3D Photogrammetry Tutorial: The Perfect Pipeline
Sérgio Merêces uses Reality Capture, ZBrush and 3ds Max to show his workflow for creating a photogrammetry based 3D model of an olive tree trunk. (more…) [...]
Read moreSnow Falling from a Roof Tutorial
Sérgio Merêces, from Mereces Arch-Viz Studio, shares this step by step video with his process for simulating snow falling from a roof in 3ds Max using tyFlow. (more…) [...]
Read moreAdding snow to your scene with 3ds Max and tyFlow
Sérgio Merêces shares this very interesting tutorial on how to easily add snow to any scene with the help of 3ds Max and tyFlow. (more…) [...]
Read moreHow to create basic materials in 3ds Max
Pedro and Lukasz from Arqui9 explain their workflow for creating basic materials in 3ds Max, using the color correction and output nodes. (more…) [...]
Read moreModeling an olive tree
Portuguese 3D artist Sérgio Merêces is back with a new tutorial, this time on how to model an olive tree from a scanned trunk with the help of Speedtree and 3ds Max. (more…) [...]
Read more3ds Max Tips & Tricks
Spanish 3D artist and VFX specialist Eloi Andaluz Fullà shares some very useful 3ds Max tips and tricks for working with stack modifiers. (more…) [...]
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