Sérgio Merêces uses Reality Capture, ZBrush and 3ds Max to show his workflow for creating a photogrammetry based 3D model of an olive tree trunk. (more…) [...]
Read moreSnow Falling from a Roof Tutorial
Sérgio Merêces, from Mereces Arch-Viz Studio, shares this step by step video with his process for simulating snow falling from a roof in 3ds Max using tyFlow. (more…) [...]
Read moreAdding snow to your scene with 3ds Max and tyFlow
Sérgio Merêces shares this very interesting tutorial on how to easily add snow to any scene with the help of 3ds Max and tyFlow. (more…) [...]
Read moreHow to create basic materials in 3ds Max
Pedro and Lukasz from Arqui9 explain their workflow for creating basic materials in 3ds Max, using the color correction and output nodes. (more…) [...]
Read moreModeling an olive tree
Portuguese 3D artist Sérgio Merêces is back with a new tutorial, this time on how to model an olive tree from a scanned trunk with the help of Speedtree and 3ds Max. (more…) [...]
Read more3ds Max Tips & Tricks
Spanish 3D artist and VFX specialist Eloi Andaluz Fullà shares some very useful 3ds Max tips and tricks for working with stack modifiers. (more…) [...]
Read moreParametric windows creation in 3ds Max
In this 8-minute tutorial, Peter from Xoio shares a really cool trick to easily model parametric windows in 3ds Max using Vol. Select, DeleteMesh, Shell and Material modifiers. (more…) [...]
Read moreEnglish 3D lawn grass tutorial
Portuguese 3D artist Sérgio Merêces has just released this video tutorial in which he shows how to create English style 3D lawn grass using 3ds Max and Forest Pack. (more…) [...]
Read moreHow to map and create textures for roads and terrains in 3ds Max
Peter from team Xoio makes available the second part of his tutorial on roads and terrains, now explaining how to map and create textures for them. (more…) [...]
Read moreHow to cut roads into terrains in 3ds Max
Peter from Xoio shares part one of his new tutorial on how to cut roads into terrains using 3ds Max. (more…) [...]
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