In this 8-minute tutorial, Peter from Xoio shares a really cool trick to easily model parametric windows in 3ds Max using Vol. Select, DeleteMesh, Shell and Material modifiers. (more…) [...]
Read moreEnglish 3D lawn grass tutorial
Portuguese 3D artist Sérgio Merêces has just released this video tutorial in which he shows how to create English style 3D lawn grass using 3ds Max and Forest Pack. (more…) [...]
Read moreHow to map and create textures for roads and terrains in 3ds Max
Peter from team Xoio makes available the second part of his tutorial on roads and terrains, now explaining how to map and create textures for them. (more…) [...]
Read moreHow to cut roads into terrains in 3ds Max
Peter from Xoio shares part one of his new tutorial on how to cut roads into terrains using 3ds Max. (more…) [...]
Read moreHard Surface Modeling: Panels, Details and Seams in 3ds Max
From XOIO comes another great 3ds Max tutorial, this time about hard surface modeling. (more…) [...]
Read moreUsing Vol. Select for parametric selections in 3ds Max
The team at XOIO has released a tutorial on how to work with parametric selections in 3ds Max with the help of the Vol. Select modifier. (more…) [...]
Read moreCómo crear terrenos procedurales en 3ds Max
Desde el canal de Youtube de XOIO llega este tutorial con un muy buen método para generar terrenos procedurales en 3ds Max usando diferentes mapas de ruido y desplazamientos. (more…) [...]
Read moreCómo simular una ducha de agua con Phoenix FD y V-Ray
Alexander Vasiliuk, de VRaySchool, está de vuelta esta semana con un nuevo tutorial, donde explica cómo simular una ducha de agua con la ayuda de Phoenix FD y V-Ray para 3ds Max. (more…) [...]
Read moreTutorial de configuración básica para V-Ray NEXT
Adam Zollinger nos deja con este video donde explica algunos conceptos básicos sobre la configuración de V-Ray NEXT, además del funcionamiento de los Render Elements y el VFB. (more…) [...]
Read moreCómo crear materiales realistas por capas con Corona Renderer
Phan Nguyen muestra cómo crear materiales realistas por capas con la ayuda de CoronaLayeredMtl en Corona Renderer y 3ds Max. (more…) [...]
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