Agnieszka Klich shares with us a few pro tips on how to create better and more eye-catching architectural animations no matter the tools you use. (more…) [...]
Read moreCorona Renderer animation settings for 3ds Max
Agnieszka Klich from Arch Viz Artist explains how to work around Corona Renderer's settings in 3ds Max to achieve better animations. (more…) [...]
Read moreMemories of Australia
Andrew Hamilton, Art Director at Embark Studios, shares this amazing piece of work rendered in Unreal Engine with a small tribute to his life in Australia. (more…) [...]
Read moreAnder Alencar | The Last Flight
A new fully animated short film by Brazilian 3D artist Ander Alencar, created using 3ds Max and Corona Renderer. (more…) [...]
Read moreHyrule Lost Woods Teaser
French 3D artist and photographer Romuald Chaigneau has shares this amazing teaser for his latest project: The Hyrule Lost Woods. (more…) [...]
Read moreHow Pixar’s animation has evolved in 24 years
In this 10-minute video from Insider you’ll see how in 24 years Pixar has managed to revolutionized the animation world, both technically and artistically. (more…) [...]
Read moreKoola | UE4 Storm Test
After more than a year in the shadows, french 3D artist and UE4 aficionado Koola makes a quick appearance with this really cool looking animation of a storm. (more…) [...]
Read moreThe Real Fake Cameras of Toy Story 4
Evan Puschak from The Nerdwriter has published this very interesting video called "The Real Fake Cameras of Toy Story 4", where he talks about the use of real world lenses in a completely digital environment. (more…) [...]
Read moreThe Super Zoom
El brasilero Pedro Machado presenta este video titulado The Super Zoom, creado con la ayuda de 3ds Max y FStorm Render, en un intento por mostrar la escala atómica de objetos cotidianos. (more…) [...]
Read moreDevil Is In The Detail
El artista mexicano Mario Cameras, de arQing, presenta su corto de animación titulado Devil Is In The Detail, creado con la ayuda de 3ds Max, V-Ray NEXT, Corona Renderer y After Effects. (more…) [...]
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