Check out these new tutorial from Arrimus 3D with 5 different workflows for modeling using with booleans in 3ds Max and Blender. (more…) [...]
Read moreUnderstanding the basics of topology for better 3D modeling
A very useful tutorial from Decoded where you will learn all about topology and quads for achieving cleaner geometry when working on your 3D models. (more…) [...]
Read moreModeling the Søborg Chair
Andrew Price from Poliigon has launched a new video series in which he shares his workflow for modeling, uvw unwrapping and texturing the Søborg Chair by Federicia. (more…) [...]
Read moreHow to tile a texture without repetition
Andrew Price from Poliigon and Blender Guru shares this tutorial on how to tile a 1 x 1 meter seamless texture without any repetition. (more…) [...]
Read moreHow to Make Furniture with Marvelous Designer
Mason Menzies from Poliigon shows us how to make a piece of furniture, in this case, the Husk chair, using Marvelous Designer and Blender. (more…) [...]
Read moreHow to 3D scan objects easily and for free
Steve Lund from CG Geek explains his photogrammetry workflow to 3D scan objects with the help of free-to-use software Meshroom and Blender. (more…) [...]
Read moreThe Importance of a Good UV Layout
Henning Sanden and Morten Jager from FlippedNormals share this video on the importance of carefully planning your UV layout before getting into texturing your models. (more…) [...]
Read moreBlender 2.8 Beginner Tutorial Series
Blender Guru and Poliigon founder Andrew Price has recently launched a great series of begginer-focused tutorials to learn Blender 2.8. (more…) [...]
Read morePor qué la nueva versión de Blender es realmente revolucionaria
Andrew Price presenta hoy un excelente resumen donde explica cuáles son las novedades que trae la nueva versión de Blender 2.8, y porque podría representar un antes y un después en el mundo del 3D. (more…) [...]
Read more¿Son los Ngons realmente malos?
En el siguiente video Gleb Alexandrov, de Creative Shrimp, explica cuáles son las ventajas y desventajas de usar Ngons, o polígonos de más de 4 lados, en tus modelos 3D. (more…) [...]
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