Join Agnieszka Klich into the world of The Digital Bunch, one of the most important architectural visualization studios in Poland, and find out how they mix 3D and software development to generate amazing content. (more…) [...]
Read moreMemories of Australia
Andrew Hamilton, Art Director at Embark Studios, shares this amazing piece of work rendered in Unreal Engine with a small tribute to his life in Australia. (more…) [...]
Read moreAnder Alencar | The Last Flight
A new fully animated short film by Brazilian 3D artist Ander Alencar, created using 3ds Max and Corona Renderer. (more…) [...]
Read moreHyrule Lost Woods Teaser
French 3D artist and photographer Romuald Chaigneau has shares this amazing teaser for his latest project: The Hyrule Lost Woods. (more…) [...]
Read moreArqui9 | Image Analysis and Paintover with Matthew Bannister
Pedro Fernandes from Arqui9 and Matthew Banniester from DBOX review a stunning piece of work by Arjon Dilig, sharing a few tips on how to make your images shine even more. (more…) [...]
Read moreHow Pixar’s animation has evolved in 24 years
In this 10-minute video from Insider you’ll see how in 24 years Pixar has managed to revolutionized the animation world, both technically and artistically. (more…) [...]
Read moreKoola | UE4 Storm Test
After more than a year in the shadows, french 3D artist and UE4 aficionado Koola makes a quick appearance with this really cool looking animation of a storm. (more…) [...]
Read moreThe Real Fake Cameras of Toy Story 4
Evan Puschak from The Nerdwriter has published this very interesting video called "The Real Fake Cameras of Toy Story 4", where he talks about the use of real world lenses in a completely digital environment. (more…) [...]
Read moreNorthern Wisps
Northern Wisps is a short film by Bartosz Domiczek which presents a series of prism-shaped cabins in different environments, surrounded by rock, fog and water. (more…) [...]
Read moreThe Super Zoom
El brasilero Pedro Machado presenta este video titulado The Super Zoom, creado con la ayuda de 3ds Max y FStorm Render, en un intento por mostrar la escala atómica de objetos cotidianos. (more…) [...]
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