Inspiration – Ejezeta https://www.ejezeta.cl Inspiration, tutorials and resources for the archviz world! Mon, 05 Feb 2024 18:50:02 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.21 https://www.ejezeta.cl/wp-content/uploads/2019/09/cropped-icon-32x32.png Inspiration – Ejezeta https://www.ejezeta.cl 32 32 The Digital Bunch – Combining 3D with Software Development https://www.ejezeta.cl/2024/02/05/the-digital-bunch-combining-3d-with-software-development/ https://www.ejezeta.cl/2024/02/05/the-digital-bunch-combining-3d-with-software-development/#respond Mon, 05 Feb 2024 18:50:02 +0000 https://www.ejezeta.cl/?p=20689 Join Agnieszka Klich into the world of The Digital Bunch, one of the most important architectural visualization studios in Poland, and find out how they mix 3D and software development

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Join Agnieszka Klich into the world of The Digital Bunch, one of the most important architectural visualization studios in Poland, and find out how they mix 3D and software development to generate amazing content.


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Memories of Australia https://www.ejezeta.cl/2020/06/20/memories-of-australia/ https://www.ejezeta.cl/2020/06/20/memories-of-australia/#respond Sat, 20 Jun 2020 17:33:19 +0000 https://www.ejezeta.cl/?p=19187 Andrew Hamilton, Art Director at Embark Studios, shares this amazing piece of work rendered in Unreal Engine with a small tribute to his life in Australia. Besides UE4, Andrew used other

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Andrew Hamilton, Art Director at Embark Studios, shares this amazing piece of work rendered in Unreal Engine with a small tribute to his life in Australia.

Besides UE4, Andrew used other tools such as Maya, Reality Capture and Photoshop while working in this project.

All nature assets, like vegetation, rocks and cliffs were scanned by the artist himself in a recent visit to the continent.

It is highly recommended to wear headphones!



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Ander Alencar | The Last Flight https://www.ejezeta.cl/2020/05/14/ander-alencar-the-last-flight/ https://www.ejezeta.cl/2020/05/14/ander-alencar-the-last-flight/#respond Thu, 14 May 2020 21:30:33 +0000 https://www.ejezeta.cl/?p=19108 A new fully animated short film by Brazilian 3D artist Ander Alencar, created using 3ds Max and Corona Renderer.

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A new fully animated short film by Brazilian 3D artist Ander Alencar, created using 3ds Max and Corona Renderer.


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Hyrule Lost Woods Teaser https://www.ejezeta.cl/2020/02/11/hyrule-lost-woods-teaser/ https://www.ejezeta.cl/2020/02/11/hyrule-lost-woods-teaser/#respond Tue, 11 Feb 2020 13:59:05 +0000 https://www.ejezeta.cl/?p=18847 French 3D artist and photographer Romuald Chaigneau has shares this amazing teaser for his latest project: The Hyrule Lost Woods. As the artists himself describes it. “Like many people sensitive

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French 3D artist and photographer Romuald Chaigneau has shares this amazing teaser for his latest project: The Hyrule Lost Woods.

As the artists himself describes it.

“Like many people sensitive to the world of video games, a license in particular is dear to my heart, I speak of course of the universe of The Legend of Zelda.

For some time I wanted to create a project around this universe. Maybe an image, an environment. But a year ago, I challenged myself to make a short film around the theme of the lost woods of Hyrule.

This project is all the more ambitious for me because I am of course alone working on it. I only use one computer, my personal computer, to calculate the film, and I render absolutely everything on 4K resolution.

So I post today my progress on the project. This is a short teaser to show you a preview.

Obviously, this is a personal project for the purpose of creating, there is no partnership with Nintendo or anyone. And this project is completely non-profit. I wouldn’t make any money on it.”

The main tools being used in this project are 3ds Max and Corona Renderer.

You can watch the video below.


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Arqui9 | Image Analysis and Paintover with Matthew Bannister https://www.ejezeta.cl/2020/01/15/arqui9-image-analysis-and-paintover-with-matthew-bannister/ https://www.ejezeta.cl/2020/01/15/arqui9-image-analysis-and-paintover-with-matthew-bannister/#respond Wed, 15 Jan 2020 14:25:12 +0000 https://www.ejezeta.cl/?p=18769 Pedro Fernandes from Arqui9 and Matthew Banniester from DBOX review a stunning piece of work by Arjon Dilig, sharing a few tips on how to make your images shine even

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Pedro Fernandes from Arqui9 and Matthew Banniester from DBOX review a stunning piece of work by Arjon Dilig, sharing a few tips on how to make your images shine even more.

Check out the video below.


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How Pixar’s animation has evolved in 24 years https://www.ejezeta.cl/2019/10/07/how-pixars-animation-has-evolved-in-24-years/ https://www.ejezeta.cl/2019/10/07/how-pixars-animation-has-evolved-in-24-years/#respond Mon, 07 Oct 2019 13:19:46 +0000 https://www.ejezeta.cl/?p=18510 In this 10-minute video from Insider you’ll see how in 24 years Pixar has managed to revolutionized the animation world, both technically and artistically. Each movie, from Toy Story to

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In this 10-minute video from Insider you’ll see how in 24 years Pixar has managed to revolutionized the animation world, both technically and artistically.

Each movie, from Toy Story to Toy Story 4, has allowed them to device new ways to tackle technology limitations and very accurately bring to life things like fur, water, metal, skin, and more.

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Koola | UE4 Storm Test https://www.ejezeta.cl/2019/10/04/koola-ue4-storm-test/ https://www.ejezeta.cl/2019/10/04/koola-ue4-storm-test/#respond Fri, 04 Oct 2019 22:25:56 +0000 https://www.ejezeta.cl/?p=18497 After more than a year in the shadows, french 3D artist and UE4 aficionado Koola makes a quick appearance with this really cool looking animation of a storm. The piece

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After more than a year in the shadows, french 3D artist and UE4 aficionado Koola makes a quick appearance with this really cool looking animation of a storm.

The piece was created with the help of Unreal Engine 4.23, Speedtree and Substance Designer, and a couple of plugins: VICODynamics by VICO Game Studio LLC and Custom Lens Flare VFX by Artyom Cheremisin.


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The Real Fake Cameras of Toy Story 4 https://www.ejezeta.cl/2019/10/03/the-real-fake-cameras-of-toy-story-4/ https://www.ejezeta.cl/2019/10/03/the-real-fake-cameras-of-toy-story-4/#respond Thu, 03 Oct 2019 13:32:56 +0000 https://www.ejezeta.cl/?p=18476 Evan Puschak from The Nerdwriter has published this very interesting video called “The Real Fake Cameras of Toy Story 4”, where he talks about the use of real world lenses

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Evan Puschak from The Nerdwriter has published this very interesting video called “The Real Fake Cameras of Toy Story 4”, where he talks about the use of real world lenses in a completely digital environment.

In the presentation below he explores how each lens was chosen and used to simulate the different effects needed to achieve the many moods created for this CGI masterpiece.


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Northern Wisps https://www.ejezeta.cl/2019/09/09/northern-wisps/ https://www.ejezeta.cl/2019/09/09/northern-wisps/#respond Mon, 09 Sep 2019 14:25:08 +0000 https://www.ejezeta.cl/?p=18307 Northern Wisps is a short film by Bartosz Domiczek which presents a series of prism-shaped cabins in different environments, surrounded by rock, fog and water. The video, inspired by nordic

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Northern Wisps is a short film by Bartosz Domiczek which presents a series of prism-shaped cabins in different environments, surrounded by rock, fog and water.


The video, inspired by nordic culture and made with the help of tools such as 3ds Max, Corona Renderer and After Effects, was based on the project that won the 2018 Ronen Bekerman’s Cabins 3D Challenge and the CGarchitect 2018 3D Award.

Additional software used to create this piece were Adobe Premiere, ZBrush, World Machine, Substance Painter, Marvelous Designer and Quixel Megascans.

If you would like to know more about this project or the artist behind it, check out its making of here.

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The Super Zoom https://www.ejezeta.cl/2019/08/22/the-super-zoom/ https://www.ejezeta.cl/2019/08/22/the-super-zoom/#respond Thu, 22 Aug 2019 16:07:26 +0000 https://www.ejezeta.cl/?p=18221 El brasilero Pedro Machado presenta este video titulado The Super Zoom, creado con la ayuda de 3ds Max y FStorm Render, en un intento por mostrar la escala atómica de

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El brasilero Pedro Machado presenta este video titulado The Super Zoom, creado con la ayuda de 3ds Max y FStorm Render, en un intento por mostrar la escala atómica de objetos cotidianos.

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