Idan Amrany from Arch Viz Champ explains 2 different methods for creating light trails effects, one using with 3ds Max, and the other, with Photoshop. (more…) [...]
Read moreHow to simulate sunset lighting in Photoshop
Sinh from Sinh Tutorials shares this quick tutorial on which he explains how to create a sunset lighting effect for your renders in post-production using Photoshop. (more…) [...]
Read moreFrom day to night in Photoshop
In this video by Sinh Tutorial you will learn everything there is to know to turn a daytime image into a nighttime one using only Photoshop. (more…) [...]
Read more3 Photoshop tricks for better cutouts
Check out this new video by Jesús Ramírez from PTC with 3 super useful tips and tricks to achieve better cutouts with Photoshop. (more…) [...]
Read more5 Tips to best insert people cutouts in post
In this presentation by Pedro Fernandes from Arqui9 you'll learn about 5 important aspects to consider when inserting people cutouts in post-production. (more…) [...]
Read morePainting light with the Inverse Curve technique
Unmesh Dinda from PiXimperfect shares a very powerful technique for accurately blending subjects into your composites using curves. (more…) [...]
Read moreRemove objects from complex perspectives
A very handy tutorial from Unmesh Dinda to learn how to remove objects from complex perspectives using the Vanishing Point Filter in Photoshop. (more…) [...]
Read moreHow to fix perspective distortion in Photoshop
Jesús Ramírez from PTC explains how use the latest version of Photoshop to easily fix the perspective distortion of your images with the Camera Raw Filter. (more…) [...]
Read morePost-producing images with Corona Renderer and Photoshop
Today we share with you a new tutorial by Agnieszka Klich, where she explains her workflow for post-producing images using the Corona Renderer Virtual Frame Buffer and Photoshop. Check out the video below. [...]
Read more7 Common photography mistakes you need to avoid
This post is not about 3D per se, but it is 3D related, since photography is a very, very important part of the architectural visualization work. (more…) [...]
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