Substance Designer – Ejezeta https://www.ejezeta.cl Inspiration, tutorials and resources for the archviz world! Mon, 16 Nov 2020 12:45:04 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.21 https://www.ejezeta.cl/wp-content/uploads/2019/09/cropped-icon-32x32.png Substance Designer – Ejezeta https://www.ejezeta.cl 32 32 PBR Bakers comparison https://www.ejezeta.cl/2020/11/16/pbr-bakers-comparison/ https://www.ejezeta.cl/2020/11/16/pbr-bakers-comparison/#respond Mon, 16 Nov 2020 12:45:03 +0000 https://www.ejezeta.cl/?p=19478 Grzegorz Baran shares this very insightful comparison between 4 different PBR baking applications that could help you in your photogrammetry workflow: Substance Designer, Knald, XNormal and Marmoset Toolbag.

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Grzegorz Baran shares this very insightful comparison between 4 different PBR baking applications that could help you in your photogrammetry workflow: Substance Designer, Knald, XNormal and Marmoset Toolbag.


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How to create custom decals with Substance Designer https://www.ejezeta.cl/2020/04/10/how-to-create-custom-decals-with-substance-designer/ https://www.ejezeta.cl/2020/04/10/how-to-create-custom-decals-with-substance-designer/#respond Fri, 10 Apr 2020 14:00:09 +0000 https://www.ejezeta.cl/?p=19010 We share with you another great tutorial by Roberto de Rose from State of Art Academy, this time about Substance Designer, and how to create custom decals to use in your renders.

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We share with you another great tutorial by Roberto de Rose from State of Art Academy, this time about Substance Designer, and how to create custom decals to use in your renders.


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How to scan surfaces to create PBR materials https://www.ejezeta.cl/2020/04/03/how-to-scan-surfaces-to-create-pbr-materials/ https://www.ejezeta.cl/2020/04/03/how-to-scan-surfaces-to-create-pbr-materials/#respond Fri, 03 Apr 2020 13:18:51 +0000 https://www.ejezeta.cl/?p=18989 Videogame artist Grzegorz Baran presents his workflow for scanning a surface using photogrammetry and working on each of the maps needed to create a PBR material. Source: CGPress

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Videogame artist Grzegorz Baran presents his workflow for scanning a surface using photogrammetry and working on each of the maps needed to create a PBR material.



Source: CGPress

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Mastering Blending Modes https://www.ejezeta.cl/2020/03/05/mastering-blending-modes/ https://www.ejezeta.cl/2020/03/05/mastering-blending-modes/#respond Thu, 05 Mar 2020 15:57:06 +0000 https://www.ejezeta.cl/?p=18908 The guys at Allegorithmic share this videos series explaining everything you will ever need to know to understand and use the different Blending Modes in Substance Designer and Painter, and

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The guys at Allegorithmic share this videos series explaining everything you will ever need to know to understand and use the different Blending Modes in Substance Designer and Painter, and even in Photoshop.


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Creating your first substance material https://www.ejezeta.cl/2019/09/12/creating-your-first-substance-material/ https://www.ejezeta.cl/2019/09/12/creating-your-first-substance-material/#respond Thu, 12 Sep 2019 13:26:30 +0000 https://www.ejezeta.cl/?p=18360 Have a look at this almost 5 hour long series of tutorials from the team at Allegorithmic for creating your first substance material in Substance Designer. The course is divided

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Have a look at this almost 5 hour long series of tutorials from the team at Allegorithmic for creating your first substance material in Substance Designer.

The course is divided into four chapters:

  • Ch1: Discusses workflow, Substance Designer and node architecture
  • Ch2: Creating the height data
  • Ch3: Creating maps such as roughness, base color
  • Ch4: Material layering, exporting textures and publishing sbsar files

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Cómo crear texturas repetibles hasta el infinito con Substance Designer https://www.ejezeta.cl/2018/11/21/como-crear-texturas-repetibles-hasta-el-infinito-con-substance-designer/ https://www.ejezeta.cl/2018/11/21/como-crear-texturas-repetibles-hasta-el-infinito-con-substance-designer/#respond Wed, 21 Nov 2018 16:00:13 +0000 http://www.ejezeta.cl/?p=17386   Roberto de Rose, de la State of Art Academy, presenta este video tutorial donde comparte un flujo de trabajo para crear texturas repetibles hasta el infinito, sin uniones aparentes

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Roberto de Rose, de la State of Art Academy, presenta este video tutorial donde comparte un flujo de trabajo para crear texturas repetibles hasta el infinito, sin uniones aparentes (seamless), con la ayuda de Substance Designer.

 

 

Fuente: CGPress

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Creación de muro de piedra con Substance Designer (parte 2) https://www.ejezeta.cl/2018/07/20/creacion-de-muro-de-piedra-con-substance-designer-parte-2/ https://www.ejezeta.cl/2018/07/20/creacion-de-muro-de-piedra-con-substance-designer-parte-2/#respond Fri, 20 Jul 2018 14:14:13 +0000 http://www.ejezeta.cl/?p=17075   Adán Martin presenta la segunda parte de su tutorial sobre creación de material para muros de piedra con Substance Designer, esta vez con centro en la configuración de Albedo

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Adán Martin presenta la segunda parte de su tutorial sobre creación de material para muros de piedra con Substance Designer, esta vez con centro en la configuración de Albedo y Glossiness.

 

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Creación de muro de piedra con Substance Designer https://www.ejezeta.cl/2018/07/18/creacion-de-muro-de-piedra-con-substance-designer/ https://www.ejezeta.cl/2018/07/18/creacion-de-muro-de-piedra-con-substance-designer/#respond Wed, 18 Jul 2018 13:35:13 +0000 http://www.ejezeta.cl/?p=17061   El tutorial de esta semana de Adán Martin tiene cómo tema la creación de un muro de piedra con la ayuda de Subtance Designer, enfocándose de manera especial en

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El tutorial de esta semana de Adán Martin tiene cómo tema la creación de un muro de piedra con la ayuda de Subtance Designer, enfocándose de manera especial en la configuración de los desplazamientos.

 

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Tutorial de creación de materiales PBR con Substance B2M https://www.ejezeta.cl/2018/07/12/tutorial-de-creacion-de-materiales-pbr-con-substance-b2m/ https://www.ejezeta.cl/2018/07/12/tutorial-de-creacion-de-materiales-pbr-con-substance-b2m/#respond Thu, 12 Jul 2018 12:45:35 +0000 http://www.ejezeta.cl/?p=17031   PlanetaCG, junto a Michele Bedendo, presentan este video tutorial sobre creación de materiales físicamente correctos (PBR) con la ayuda de la versión para Substance Designer de Bitmap to Material.

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PlanetaCG, junto a Michele Bedendo, presentan este video tutorial sobre creación de materiales físicamente correctos (PBR) con la ayuda de la versión para Substance Designer de Bitmap to Material.

 

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Cómo crear acero corten con Substance Designer y Vray https://www.ejezeta.cl/2018/02/23/crear-acero-corten-substance-designer-vray-2/ https://www.ejezeta.cl/2018/02/23/crear-acero-corten-substance-designer-vray-2/#respond Fri, 23 Feb 2018 16:10:52 +0000 http://www.ejezeta.cl/?p=16543   Adán Martín comienza a cerrar esta semana con la segunda parte de su tutorial sobre cómo crear acero corten con la ayuda de Substance Designer y V-Ray. Si te

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Adán Martín comienza a cerrar esta semana con la segunda parte de su tutorial sobre cómo crear acero corten con la ayuda de Substance Designer y V-Ray.

Si te perdiste la primera mitad de esta presentación, la puedes ver aquí.

 

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