The post PBR Bakers comparison appeared first on Ejezeta.
]]>Grzegorz Baran shares this very insightful comparison between 4 different PBR baking applications that could help you in your photogrammetry workflow: Substance Designer, Knald, XNormal and Marmoset Toolbag.
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]]>The post How to create custom decals with Substance Designer appeared first on Ejezeta.
]]>We share with you another great tutorial by Roberto de Rose from State of Art Academy, this time about Substance Designer, and how to create custom decals to use in your renders.
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]]>The post How to scan surfaces to create PBR materials appeared first on Ejezeta.
]]>Videogame artist Grzegorz Baran presents his workflow for scanning a surface using photogrammetry and working on each of the maps needed to create a PBR material.
Source: CGPress
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]]>The post Mastering Blending Modes appeared first on Ejezeta.
]]>The guys at Allegorithmic share this videos series explaining everything you will ever need to know to understand and use the different Blending Modes in Substance Designer and Painter, and even in Photoshop.
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]]>The post Creating your first substance material appeared first on Ejezeta.
]]>Have a look at this almost 5 hour long series of tutorials from the team at Allegorithmic for creating your first substance material in Substance Designer.
The course is divided into four chapters:
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]]>The post Cómo crear texturas repetibles hasta el infinito con Substance Designer appeared first on Ejezeta.
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Roberto de Rose, de la State of Art Academy, presenta este video tutorial donde comparte un flujo de trabajo para crear texturas repetibles hasta el infinito, sin uniones aparentes (seamless), con la ayuda de Substance Designer.
Fuente: CGPress
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]]>The post Creación de muro de piedra con Substance Designer (parte 2) appeared first on Ejezeta.
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Adán Martin presenta la segunda parte de su tutorial sobre creación de material para muros de piedra con Substance Designer, esta vez con centro en la configuración de Albedo y Glossiness.
The post Creación de muro de piedra con Substance Designer (parte 2) appeared first on Ejezeta.
]]>The post Creación de muro de piedra con Substance Designer appeared first on Ejezeta.
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El tutorial de esta semana de Adán Martin tiene cómo tema la creación de un muro de piedra con la ayuda de Subtance Designer, enfocándose de manera especial en la configuración de los desplazamientos.
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]]>The post Tutorial de creación de materiales PBR con Substance B2M appeared first on Ejezeta.
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PlanetaCG, junto a Michele Bedendo, presentan este video tutorial sobre creación de materiales físicamente correctos (PBR) con la ayuda de la versión para Substance Designer de Bitmap to Material.
The post Tutorial de creación de materiales PBR con Substance B2M appeared first on Ejezeta.
]]>The post Cómo crear acero corten con Substance Designer y Vray appeared first on Ejezeta.
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Adán Martín comienza a cerrar esta semana con la segunda parte de su tutorial sobre cómo crear acero corten con la ayuda de Substance Designer y V-Ray.
Si te perdiste la primera mitad de esta presentación, la puedes ver aquí.
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