Grzegorz Baran shares this very insightful comparison between 4 different PBR baking applications that could help you in your photogrammetry workflow: Substance Designer, Knald, XNormal and Marmoset Toolbag. (more…) [...]
Read moreHow to create custom decals with Substance Designer
We share with you another great tutorial by Roberto de Rose from State of Art Academy, this time about Substance Designer, and how to create custom decals to use in your renders. (more…) [...]
Read moreHow to scan surfaces to create PBR materials
Videogame artist Grzegorz Baran presents his workflow for scanning a surface using photogrammetry and working on each of the maps needed to create a PBR material. (more…) [...]
Read moreMastering Blending Modes
The guys at Allegorithmic share this videos series explaining everything you will ever need to know to understand and use the different Blending Modes in Substance Designer and Painter, and even in Photoshop. (more…) [...]
Read moreCreating your first substance material
Have a look at this almost 5 hour long series of tutorials from the team at Allegorithmic for creating your first substance material in Substance Designer. (more…) [...]
Read moreCómo crear texturas repetibles hasta el infinito con Substance Designer
Roberto de Rose, de la State of Art Academy, presenta este video tutorial donde comparte un flujo de trabajo para crear texturas repetibles hasta el infinito, sin uniones aparentes (seamless), con la ayuda de Substance Designer. (more…) [...]
Read moreCreación de muro de piedra con Substance Designer (parte 2)
Adán Martin presenta la segunda parte de su tutorial sobre creación de material para muros de piedra con Substance Designer, esta vez con centro en la configuración de Albedo y Glossiness. (more…) [...]
Read moreCreación de muro de piedra con Substance Designer
El tutorial de esta semana de Adán Martin tiene cómo tema la creación de un muro de piedra con la ayuda de Subtance Designer, enfocándose de manera especial en la configuración de los desplazamientos. (more…) [...]
Read moreTutorial de creación de materiales PBR con Substance B2M
PlanetaCG, junto a Michele Bedendo, presentan este video tutorial sobre creación de materiales físicamente correctos (PBR) con la ayuda de la versión para Substance Designer de Bitmap to Material. (more…) [...]
Read moreCómo crear acero corten con Substance Designer y Vray
Adán Martín comienza a cerrar esta semana con la segunda parte de su tutorial sobre cómo crear acero corten con la ayuda de Substance Designer y V-Ray. (more…) [...]
Read more