Tutorials – Ejezeta https://www.ejezeta.cl Inspiration, tutorials and resources for the archviz world! Wed, 04 Sep 2024 15:04:31 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.21 https://www.ejezeta.cl/wp-content/uploads/2019/09/cropped-icon-32x32.png Tutorials – Ejezeta https://www.ejezeta.cl 32 32 Procedural damage with Data Channel https://www.ejezeta.cl/2024/09/04/procedural-damage-with-data-channel/ https://www.ejezeta.cl/2024/09/04/procedural-damage-with-data-channel/#respond Wed, 04 Sep 2024 15:04:30 +0000 https://www.ejezeta.cl/?p=20825 Here’s a really cool tutorial by Vjeko from RenderRam on how to use the Data Channel modifier in 3ds Max to affect geometry and create things like rust or damage.

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Here’s a really cool tutorial by Vjeko from RenderRam on how to use the Data Channel modifier in 3ds Max to affect geometry and create things like rust or damage.

By the end of the video you’ll also learn how one object can influence another to modify its form and/or texture over time.


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Create animations in seconds with artificial intelligence https://www.ejezeta.cl/2024/08/27/create-animations-in-seconds-with-artificial-intelligence/ https://www.ejezeta.cl/2024/08/27/create-animations-in-seconds-with-artificial-intelligence/#respond Tue, 27 Aug 2024 19:48:26 +0000 https://www.ejezeta.cl/?p=20822 Agnieszka Klich from Arch Viz Artist shows how you can quickly create animations in just seconds using Runway’s artificial intelligence capabilities.

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Agnieszka Klich from Arch Viz Artist shows how you can quickly create animations in just seconds using Runway’s artificial intelligence capabilities.


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How to use sliders in 3ds Max https://www.ejezeta.cl/2024/08/20/how-to-use-sliders-in-3ds-max/ https://www.ejezeta.cl/2024/08/20/how-to-use-sliders-in-3ds-max/#respond Tue, 20 Aug 2024 21:03:51 +0000 https://www.ejezeta.cl/?p=20819 Vjeko from RenderRam demonstrates how to create and use sliders in 3ds Max to adjust parameters such as light intensity and geometry smoothing. If you want to take a look

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How to use sliders in 3ds Max

Vjeko from RenderRam demonstrates how to create and use sliders in 3ds Max to adjust parameters such as light intensity and geometry smoothing.



If you want to take a look at Johannes tutorial, mentioned in the video above, you can check it out here.

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More realism for your CG walls in 3ds Max https://www.ejezeta.cl/2024/08/05/more-realism-for-your-cg-walls-in-3ds-max/ https://www.ejezeta.cl/2024/08/05/more-realism-for-your-cg-walls-in-3ds-max/#respond Mon, 05 Aug 2024 15:42:35 +0000 https://www.ejezeta.cl/?p=20813 In this tutorial you will learn how to achieve realistic CG walls in 3ds Max with a few simple tricks from 3D artist Vjeko Kiraly of RenderRam.

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In this tutorial you will learn how to achieve realistic CG walls in 3ds Max with a few simple tricks from 3D artist Vjeko Kiraly of RenderRam.


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Modeling and rendering for a studio shot https://www.ejezeta.cl/2024/07/29/modeling-and-rendering-for-a-studio-shot/ https://www.ejezeta.cl/2024/07/29/modeling-and-rendering-for-a-studio-shot/#respond Mon, 29 Jul 2024 15:46:17 +0000 https://www.ejezeta.cl/?p=20809 Vjeko presents a step-by-step tutorial on how to model and render a studio shot for a glass with some cold iced tea and ice cubes.

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Vjeko presents a step-by-step tutorial on how to model and render a studio shot for a glass with some cold iced tea and ice cubes.


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How to create seamless textures in Photoshop https://www.ejezeta.cl/2024/07/23/how-to-create-seamless-textures-in-photoshop/ https://www.ejezeta.cl/2024/07/23/how-to-create-seamless-textures-in-photoshop/#respond Tue, 23 Jul 2024 15:16:50 +0000 https://www.ejezeta.cl/?p=20799 Join Agnieszka Klich in this 6-minute video tutorial as she demonstrates her workflow for creating seamless textures using Photoshop’s latest AI tools.

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How to create seamless textures in Photoshop

Join Agnieszka Klich in this 6-minute video tutorial as she demonstrates her workflow for creating seamless textures using Photoshop’s latest AI tools.


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Advanced metallic materials in V-Ray https://www.ejezeta.cl/2024/07/05/advanced-metallic-materials-in-v-ray/ https://www.ejezeta.cl/2024/07/05/advanced-metallic-materials-in-v-ray/#respond Fri, 05 Jul 2024 15:15:05 +0000 https://www.ejezeta.cl/?p=20796 Adán Martin shares his workflow for creating advanced metallic materials in V-Ray using dirt maps for the diffuse, bump, roughness and anisotropy channels. You can check out more tutorials from

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Advanced metallic materials in V-Ray

Adán Martin shares his workflow for creating advanced metallic materials in V-Ray using dirt maps for the diffuse, bump, roughness and anisotropy channels.



You can check out more tutorials from Adán Martin in this link.

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10 Tips on how to create amazing architectural animations https://www.ejezeta.cl/2024/07/04/10-tips-on-how-to-create-amazing-architectural-animations/ https://www.ejezeta.cl/2024/07/04/10-tips-on-how-to-create-amazing-architectural-animations/#respond Thu, 04 Jul 2024 18:18:36 +0000 https://www.ejezeta.cl/?p=20793 Agnieszka Klich shares with us a few pro tips on how to create better and more eye-catching architectural animations no matter the tools you use.

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Agnieszka Klich shares with us a few pro tips on how to create better and more eye-catching architectural animations no matter the tools you use.


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Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/06/30/known-unknown-depths-of-3ds-max-6/ https://www.ejezeta.cl/2024/06/30/known-unknown-depths-of-3ds-max-6/#respond Sun, 30 Jun 2024 15:07:45 +0000 https://www.ejezeta.cl/?p=20789 Vjeko highlights five often-overlooked features of 3ds Max: Paint Soft Selection, Lock UI Layout, Preview Selection in Editable Poly, Local Align Reference Coordinate System, and Float Viewport.

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Vjeko highlights five often-overlooked features of 3ds Max: Paint Soft Selection, Lock UI Layout, Preview Selection in Editable Poly, Local Align Reference Coordinate System, and Float Viewport.


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Enhance your 3D characters with AI (Part 2) https://www.ejezeta.cl/2024/06/11/enhance-your-3d-characters-with-ai-part-2/ https://www.ejezeta.cl/2024/06/11/enhance-your-3d-characters-with-ai-part-2/#respond Tue, 11 Jun 2024 15:23:14 +0000 https://www.ejezeta.cl/?p=20786 Adán Martin shares the second part of his tutorial on how to enhance your 3D characters with AI using Stable Diffusion, this time using ComfyUI. If you missed out on

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Enhance your 3D characters with AI (Part 2)

Adán Martin shares the second part of his tutorial on how to enhance your 3D characters with AI using Stable Diffusion, this time using ComfyUI.



If you missed out on the first part of this series, you can watch it here.

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