Tutorials – Ejezeta https://www.ejezeta.cl Inspiration, tutorials and resources for the archviz world! Wed, 18 Dec 2024 13:53:16 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.21 https://www.ejezeta.cl/wp-content/uploads/2019/09/cropped-icon-32x32.png Tutorials – Ejezeta https://www.ejezeta.cl 32 32 Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/12/18/known-unknown-depths-of-3ds-max-9/ https://www.ejezeta.cl/2024/12/18/known-unknown-depths-of-3ds-max-9/#respond Wed, 18 Dec 2024 13:53:15 +0000 https://www.ejezeta.cl/?p=20873 Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam.

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Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam.


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Back To Basics: Introduction To 3ds Max | Part 4 https://www.ejezeta.cl/2024/12/08/back-to-basics-introduction-to-3ds-max-part-4/ https://www.ejezeta.cl/2024/12/08/back-to-basics-introduction-to-3ds-max-part-4/#respond Sun, 08 Dec 2024 13:20:09 +0000 https://www.ejezeta.cl/?p=20869 Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines.

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Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines.


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Modeling on curved surfaces in 3ds Max https://www.ejezeta.cl/2024/11/27/modeling-on-curved-surfaces-in-3ds-max/ https://www.ejezeta.cl/2024/11/27/modeling-on-curved-surfaces-in-3ds-max/#respond Wed, 27 Nov 2024 13:57:47 +0000 https://www.ejezeta.cl/?p=20866 Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam.

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Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam.


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Back To Basics: Introduction To 3ds Max | Part 3 https://www.ejezeta.cl/2024/11/21/back-to-basics-introduction-to-3ds-max-part-3/ https://www.ejezeta.cl/2024/11/21/back-to-basics-introduction-to-3ds-max-part-3/#respond Thu, 21 Nov 2024 17:52:59 +0000 https://www.ejezeta.cl/?p=20863 We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55″ TV from scratch.

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We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55″ TV from scratch.


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Back To Basics: Introduction To 3ds Max | Part 2 https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/ https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/#respond Mon, 18 Nov 2024 14:13:46 +0000 https://www.ejezeta.cl/?p=20859 Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers. .

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Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers.


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3 Techniques to create seamless textures in Photoshop https://www.ejezeta.cl/2024/11/15/3-techniques-to-create-seamless-textures-in-photoshop/ https://www.ejezeta.cl/2024/11/15/3-techniques-to-create-seamless-textures-in-photoshop/#respond Fri, 15 Nov 2024 13:42:31 +0000 https://www.ejezeta.cl/?p=20853 Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from photos using Photoshop.

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Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from photos using Photoshop.


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Human wear and tear on wooden floors https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/ https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/#respond Mon, 11 Nov 2024 18:16:50 +0000 https://www.ejezeta.cl/?p=20850 Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.

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Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.


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Back To Basics: Introduction To 3ds Max | Part 1 https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/ https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/#respond Tue, 05 Nov 2024 13:10:23 +0000 https://www.ejezeta.cl/?p=20847 3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max. You

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3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max.

You can check out the first part below.

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Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/10/22/known-unknown-depths-of-3ds-max-8/ https://www.ejezeta.cl/2024/10/22/known-unknown-depths-of-3ds-max-8/#respond Tue, 22 Oct 2024 14:07:23 +0000 https://www.ejezeta.cl/?p=20842 Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow. You can check

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Vjeko from RenderRam is back with a few super useful 3ds Max tips and tricks that you definitely need to know to improve your 3D modeling workflow.

You can check them out below.


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Realistic 3D people with AI: ComfyUI and automatic segmentation https://www.ejezeta.cl/2024/09/29/realistic-3d-people-with-ai-comfyui-and-automatic-segmentation/ https://www.ejezeta.cl/2024/09/29/realistic-3d-people-with-ai-comfyui-and-automatic-segmentation/#respond Sun, 29 Sep 2024 16:15:53 +0000 https://www.ejezeta.cl/?p=20837 In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion and ComfyUI to automatically select and enhance people in architectural renders using AI. He focuses

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In this tutorial, Adán Martin showcases how he utilizes YOLO and SAM inside Stable Diffusion and ComfyUI to automatically select and enhance people in architectural renders using AI.

He focuses on streamlining the rendering process by automating object selection and generating AI masks.


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