Unmesh Dinda has an awesome new tutorial where he dives into how to fix banding problems for creating smooth gradients using Photoshop. (more…) [...]
Read more10 Practical uses for Photoshop’s new AI tool
Agnieszka Klich will guide you through 10 essential actions that can transform your creative work using Photoshop's new AI tool. (more…) [...]
Read moreCreating large textures in Photoshop using AI
Vjekoslav Kiraly from RenderRam introduces Generative Fill AI, a new feature in Photoshop Beta that allows artists to create large textures and shares a few tips on how to make the most out of it. (more…) [...]
Read moreMapping in 3ds Max – UVW Unwrap
In this video, Mike Wojcieszczyk, the founder of VizAcademy UK, shares invaluable insights on mastering UVW Mapping and Unwrapping techniques in 3ds Max. (more…) [...]
Read more5 Mistakes to AVOID with the Photoshop Generative Fill
Jesús Ramírez from PTC explains how to generate better images by avoiding these critical mistakes with The Generative Fill in Photoshop. (more…) [...]
Read moreLearn how to make brick walls in 3ds Max
Today we leave you with a new tutorial from VizAcademy UK, where you'll learn different methods on how to make brick walls in 3ds Max. (more…) [...]
Read moreModeling a backpack from start to finish
Alex Zhigin presents this step-by-step modeling tutorial in which he shows his modeling process for creating a backpack using Marvelous Designer, 3ds Max, RizomUV and Substance Painter. (more…) [...]
Read moreHow to create any type of rug in 3ds Max
The guys from 3D Corner teach us how to model any kind of rug in 3ds Max using the VRayFur Modifier and a couple of maps created in Photoshop. (more…) [...]
Read moreHow to use the new Photoshop AI tool to generate photo fills
Agnieszka Klich explores the new AI tool included in the latest version of Photoshop (Beta) called Generative Fill, which enables you to create, add, remove, or replace parts of an image using simple text prompts. (more…) [...]
Read moreAdvanced Wood material in 3ds Max
Adán Martin, from 3DCollective, explains how make the most out of the Advanced Wood system in 3ds Max to create different types of realistic procedural wood. (more…) [...]
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