The team at Pikcells shares today a great video explaining their whole process for modeling, texturing and rendering a realistic wool rug with 3ds Max and Corona Renderer. (more…) [...]
Read more7 Common archviz mistakes and how to avoid them
Agnieszka Klich shares a few tips on how to avoid 7 of the most common mistakes you can make when you're just getting started into 3D. (more…) [...]
Read more5 Tips to best insert people cutouts in post
In this presentation by Pedro Fernandes from Arqui9 you'll learn about 5 important aspects to consider when inserting people cutouts in post-production. (more…) [...]
Read morePainting light with the Inverse Curve technique
Unmesh Dinda from PiXimperfect shares a very powerful technique for accurately blending subjects into your composites using curves. (more…) [...]
Read moreUnwrapping advanced objects in 3ds Max
In this new tutorial by Agnieszka Klich you'll learn how to use 3ds Max's Unwrap UVW modifier to correctly generate mapping coordinates for an armchair. (more…) [...]
Read moreRemove objects from complex perspectives
A very handy tutorial from Unmesh Dinda to learn how to remove objects from complex perspectives using the Vanishing Point Filter in Photoshop. (more…) [...]
Read moreHow to fix perspective distortion in Photoshop
Jesús Ramírez from PTC explains how use the latest version of Photoshop to easily fix the perspective distortion of your images with the Camera Raw Filter. (more…) [...]
Read morePolygon tables for better 3D modeling
Portuguese 3D artist Pedro Amaro Santos shares this amazingly useful polygon tables with different mesh subdivision and linear stepping methods to improve your modeling skills. (more…) [...]
Read moreSurface imperfections in materials
Agnieszka Klich, from Arch Viz Artist, explains how to create more realistic renders in 3ds Max by adding surface imperfections to your materials. [...]
Read morePost-producing images with Corona Renderer and Photoshop
Today we share with you a new tutorial by Agnieszka Klich, where she explains her workflow for post-producing images using the Corona Renderer Virtual Frame Buffer and Photoshop. Check out the video below. [...]
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