Steven Rubio from Show It Better explains his method for choosing and creating an architectural color palette or your presentations in Photoshop. (more…) [...]
Read moreHow to sharpen the shadows on your HDRI’s
Peter from XOIO shares this video tutorial where he shows us how to tweak our High Dynamic Range Images (HDRI) in Photoshop to sharpen their shadows. (more…) [...]
Read more3 Techniques to animate trees in 3ds Max
Eloi Andaluz Fullà from Effective TDs Studio explains 3 methods to animate trees in 3ds Max using modifiers, controllers and even Tyflow. (more…) [...]
Read more3 Secret Advantages of 32-Bit in Photoshop
Unmesh Dinda from PiXimperfect shares a new video presenting 3 secret advantages of using 32-bit images when working in Photoshop. (more…) [...]
Read moreHow to quickly model a wheel in 3ds Max
Peter, from the german archviz studio XOIO, explains in this 10-minute video how to quickly model a wheel in 3ds Max with the help of 2 different plugins. (more…) [...]
Read moreHow to Make Furniture with Marvelous Designer
Mason Menzies from Poliigon shows us how to make a piece of furniture, in this case, the Husk chair, using Marvelous Designer and Blender. (more…) [...]
Read more“Save As” VS “Export As” in Photoshop
A new video by Unmesh Dinda from PiXimperfect explains the differences between using the "Save As" VS the "Export As" option in Photoshop. (more…) [...]
Read moreShape-dependent VS shape-independent topology
This weekend the guys at Arrimus 3D share this 9-minute video on the main advantages and disadvantages of using shape-dependent vs shape-independent topology, and when to use each. (more…) [...]
Read moreWhy you should work your projects in 16-bit
In this 6-minute video tutorial, Unmesh Dinda from PiXimperfect explains why and when to work using either 16-bit or 8-bit in Photoshop. (more…) [...]
Read moreSimulating lighting in post-production with Photoshop
Oliver from OU Graphics shares a step-by-step tutorial on how to simulate light for a night scene in post-production using Photoshop. (more…) [...]
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