Photographer Peter McKinnon comments on why it's a good idea to learn a little bit of Lightroom and use it to edit your images. (more…) [...]
Read moreHow to map and create textures for roads and terrains in 3ds Max
Peter from team Xoio makes available the second part of his tutorial on roads and terrains, now explaining how to map and create textures for them. (more…) [...]
Read moreAdvanced Lighting Features in Photoshop
Unmesh Dinda from PiXimperfect shares a couple of great tips for working with the advanced lighting options in the Shadows/Highlights panel in Photoshop. (more…) [...]
Read moreHow to Make Tileable Textures: 3 Easy Methods
Remington Markham from SouthernShotty shares this quick tip video with 3 easy methods to make tileable textures to use on your materials. (more…) [...]
Read moreRAW vs JPEG explained
Photographer Nemanja Sekulic explains the main differences between RAW and JPEG, along with the advantages and disadvantages of working with each one. (more…) [...]
Read moreArchitecture diagrams in Illustrator
Another very useful video comes from OU Graphics on how to create your own architecture diagrams with the help of SketchUp, Illustrator and Photoshop. (more…) [...]
Read moreEasy trick for faster selections in Photoshop
Jesús Ramírez from PTC teaches us a very efficient way for saving and applying selections using channels to speed up your workflow in Photoshop. (more…) [...]
Read moreHow to cut roads into terrains in 3ds Max
Peter from Xoio shares part one of his new tutorial on how to cut roads into terrains using 3ds Max. (more…) [...]
Read moreTurning on car headlights using Photoshop
Vietnamese 3D artist Duong Van Sinh, from S Photoshop Architecture, shows us his process for turning on car headlights in post-production using Photoshop. (more…) [...]
Read moreTexture Maps Explained: PBR Workflow
Here's a very handy 10-minute tutorial from Zeracheil on the differences and characteristics of each of the maps that give life to PBR materials. (more…) [...]
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