Ejezeta https://www.ejezeta.cl Inspiration, tutorials and resources for the archviz world! Wed, 01 Jan 2025 18:28:13 +0000 en-US hourly 1 https://wordpress.org/?v=5.2.21 https://www.ejezeta.cl/wp-content/uploads/2019/09/cropped-icon-32x32.png Ejezeta https://www.ejezeta.cl 32 32 Say goodbye to reflection issues in 3D scanning https://www.ejezeta.cl/2025/01/01/say-goodbye-to-reflection-issues-in-3d-scanning/ https://www.ejezeta.cl/2025/01/01/say-goodbye-to-reflection-issues-in-3d-scanning/#respond Wed, 01 Jan 2025 18:28:12 +0000 https://www.ejezeta.cl/?p=20876 Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone and a surprising secret—a can of spray. Here’s everything you need to know to elevate

The post Say goodbye to reflection issues in 3D scanning appeared first on Ejezeta.

]]>

Discover how Vjeko transforms simple 3D scans into near-perfect 3D models using just a smartphone and a surprising secret—a can of spray. Here’s everything you need to know to elevate your 3D scanning game!


The post Say goodbye to reflection issues in 3D scanning appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2025/01/01/say-goodbye-to-reflection-issues-in-3d-scanning/feed/ 0
Known unknown depths of 3ds Max https://www.ejezeta.cl/2024/12/18/known-unknown-depths-of-3ds-max-9/ https://www.ejezeta.cl/2024/12/18/known-unknown-depths-of-3ds-max-9/#respond Wed, 18 Dec 2024 13:53:15 +0000 https://www.ejezeta.cl/?p=20873 Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam.

The post Known unknown depths of 3ds Max appeared first on Ejezeta.

]]>

Learn how to do things like renaming objects, painting with geometry and using Viewport Canvas in 3ds Max with this new tutorial by Vjeko from RenderRam.


The post Known unknown depths of 3ds Max appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2024/12/18/known-unknown-depths-of-3ds-max-9/feed/ 0
Back To Basics: Introduction To 3ds Max | Part 4 https://www.ejezeta.cl/2024/12/08/back-to-basics-introduction-to-3ds-max-part-4/ https://www.ejezeta.cl/2024/12/08/back-to-basics-introduction-to-3ds-max-part-4/#respond Sun, 08 Dec 2024 13:20:09 +0000 https://www.ejezeta.cl/?p=20869 Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines.

The post Back To Basics: Introduction To 3ds Max | Part 4 appeared first on Ejezeta.

]]>

Vjeko presents part 4 of his introduction to 3ds Max series, and in this new episode you will discover how to model objects using splines.


The post Back To Basics: Introduction To 3ds Max | Part 4 appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2024/12/08/back-to-basics-introduction-to-3ds-max-part-4/feed/ 0
Modeling on curved surfaces in 3ds Max https://www.ejezeta.cl/2024/11/27/modeling-on-curved-surfaces-in-3ds-max/ https://www.ejezeta.cl/2024/11/27/modeling-on-curved-surfaces-in-3ds-max/#respond Wed, 27 Nov 2024 13:57:47 +0000 https://www.ejezeta.cl/?p=20866 Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam.

The post Modeling on curved surfaces in 3ds Max appeared first on Ejezeta.

]]>

Learn how to tackle complex shapes on curved surfaces in 3ds Max with this insightful tutorial by Vjekoslav Kiraly from RenderRam.


The post Modeling on curved surfaces in 3ds Max appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2024/11/27/modeling-on-curved-surfaces-in-3ds-max/feed/ 0
Back To Basics: Introduction To 3ds Max | Part 3 https://www.ejezeta.cl/2024/11/21/back-to-basics-introduction-to-3ds-max-part-3/ https://www.ejezeta.cl/2024/11/21/back-to-basics-introduction-to-3ds-max-part-3/#respond Thu, 21 Nov 2024 17:52:59 +0000 https://www.ejezeta.cl/?p=20863 We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55″ TV from scratch.

The post Back To Basics: Introduction To 3ds Max | Part 3 appeared first on Ejezeta.

]]>

We’re back with the third part of Vjeko Kiraly’s 3ds Max Back to Basics series on RenderRam! This time, you’ll learn how to model a 55″ TV from scratch.


The post Back To Basics: Introduction To 3ds Max | Part 3 appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2024/11/21/back-to-basics-introduction-to-3ds-max-part-3/feed/ 0
Back To Basics: Introduction To 3ds Max | Part 2 https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/ https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/#respond Mon, 18 Nov 2024 14:13:46 +0000 https://www.ejezeta.cl/?p=20859 Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers. .

The post Back To Basics: Introduction To 3ds Max | Part 2 appeared first on Ejezeta.

]]>

Vjeko from RenderRam returns with Part 2 of his Introduction to 3ds Max series, diving into the fundamentals of splines and modifiers.


.

The post Back To Basics: Introduction To 3ds Max | Part 2 appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2024/11/18/back-to-basics-introduction-to-3ds-max-part-2/feed/ 0
3 Techniques to create seamless textures in Photoshop https://www.ejezeta.cl/2024/11/15/3-techniques-to-create-seamless-textures-in-photoshop/ https://www.ejezeta.cl/2024/11/15/3-techniques-to-create-seamless-textures-in-photoshop/#respond Fri, 15 Nov 2024 13:42:31 +0000 https://www.ejezeta.cl/?p=20853 Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from photos using Photoshop.

The post 3 Techniques to create seamless textures in Photoshop appeared first on Ejezeta.

]]>

Jesús Ramírez from PTC presents 3 different techniques to create seamless textures and/or patterns from photos using Photoshop.


The post 3 Techniques to create seamless textures in Photoshop appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2024/11/15/3-techniques-to-create-seamless-textures-in-photoshop/feed/ 0
Human wear and tear on wooden floors https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/ https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/#respond Mon, 11 Nov 2024 18:16:50 +0000 https://www.ejezeta.cl/?p=20850 Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.

The post Human wear and tear on wooden floors appeared first on Ejezeta.

]]>

Vjeko from RenderRam shares a few tips and tricks to create realistic human wear and tear on wooden floors in 3ds Max using F-Storm Renderer.


The post Human wear and tear on wooden floors appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2024/11/11/human-wear-and-tear-on-wooden-floors/feed/ 0
Back To Basics: Introduction To 3ds Max | Part 1 https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/ https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/#respond Tue, 05 Nov 2024 13:10:23 +0000 https://www.ejezeta.cl/?p=20847 3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max. You

The post Back To Basics: Introduction To 3ds Max | Part 1 appeared first on Ejezeta.

]]>

3D artist Vjeko Kiraly from RenderRam has just launched a new series of tutorials designed to get you on the right track for mastering the essentials of 3ds Max.

You can check out the first part below.

The post Back To Basics: Introduction To 3ds Max | Part 1 appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2024/11/05/back-to-basics-introduction-to-3ds-max-part-1/feed/ 0
Free 3D Models DCLXIV | Halloween Posed People https://www.ejezeta.cl/2024/10/28/free-3d-models-dclxiv-halloween-posed-people/ https://www.ejezeta.cl/2024/10/28/free-3d-models-dclxiv-halloween-posed-people/#respond Mon, 28 Oct 2024 14:57:44 +0000 https://www.ejezeta.cl/?p=20624 Expand your digital character collection with Renderpeople‘s Halloween-themed 3D posed people models, available as a gift to you, completely free of charge. You can get all the assets here.

The post Free 3D Models DCLXIV | Halloween Posed People appeared first on Ejezeta.

]]>

Expand your digital character collection with Renderpeople‘s Halloween-themed 3D posed people models, available as a gift to you, completely free of charge.

You can get all the assets here.

The post Free 3D Models DCLXIV | Halloween Posed People appeared first on Ejezeta.

]]>
https://www.ejezeta.cl/2024/10/28/free-3d-models-dclxiv-halloween-posed-people/feed/ 0