From Render.courses comes a great method for creating realistic dust material in Corona Renderer by taking advantage of a couple of parameters in the Falloff map. (more…) [...]
Read moreMirrors – The Beauty of Double Reflections
Vjeko from RenderRam shares a really cool technique for creating realistic mirrors using 3ds Max and Corona Renderer, which can also be replicated in V-Ray. (more…) [...]
Read moreFree Textures | Kolumba Bricks
3D Artist Nicolai Becker is giving away this high resolution PBR texture inspired by the Petersen Tegl Kolumba brick. (more…) [...]
Read moreHow to add god rays in Photoshop
In this video tutorial by State of Art Academy you will learn how to simulate god rays in postproduction using Photoshop. (more…) [...]
Read moreCreating procedural train tracks in 3ds Max
3D artist Paul Neale explains how to copy, instance and reference different elements to create procedural train tracks using 3ds Max. (more…) [...]
Read moreHow to set up lights in closed spaces
A new tutorial by Render.courses on how to set up lights in closed spaces, like bathrooms, using 3ds Max and Corona Renderer. (more…) [...]
Read moreFree 3D Models DCLX | Triumph Stag
Photographer Marc Shephard is giving away this 3D model of a Triumph Stag with all its textures and available in .FBX format. (more…) [...]
Read moreHow to create a realistic hanging towel with 3ds Max
In this tutorial by UK based archviz studio Pikcells, you will learn how to create a realistic hanging towel using 3ds Max, Corona Renderer, Marvelous Designer, ZBrush and Photoshop. (more…) [...]
Read moreStop rendering dirt masks, make it realtime
Vjeko from RenderRam explains how you can use the Data Channel modifier to get some nice super fast procedural dirt masks in 3ds Max. [...]
Read more10 Photoshop tips every 3D artist should know
Today we leave you with 10 Extra useful Photoshop tips by Agnieszka Klich that will definitely speed up your archviz post-production workflow. (more…) [...]
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