Here's a really cool tutorial by Vjeko from RenderRam on how to use the Data Channel modifier in 3ds Max to affect geometry and create things like rust or damage. (more…) [...]
Read moreCreate animations in seconds with artificial intelligence
Agnieszka Klich from Arch Viz Artist shows how you can quickly create animations in just seconds using Runway's artificial intelligence capabilities. (more…) [...]
Read moreHow to use sliders in 3ds Max
Vjeko from RenderRam demonstrates how to create and use sliders in 3ds Max to adjust parameters such as light intensity and geometry smoothing. (more…) [...]
Read morePeople Cutouts LXXXVIII
Architectural visualization studio Roomservice 3D is giving away 4 sets with 12 high quality people cutouts each, created with AI, for you to add to your personal collection. (more…) [...]
Read moreMore realism for your CG walls in 3ds Max
In this tutorial you will learn how to achieve realistic CG walls in 3ds Max with a few simple tricks from 3D artist Vjeko Kiraly of RenderRam. (more…) [...]
Read moreModeling and rendering for a studio shot
Vjeko presents a step-by-step tutorial on how to model and render a studio shot for a glass with some cold iced tea and ice cubes. (more…) [...]
Read moreFree 3D Models DCLXVI | Astronaut
In celebration of the 55th anniversary of the moon landing, Rendepeople is giving away a 3D model of an astronaut, available for 3ds Max, Maya, Blender, Rhino, SketchUp, and Cinema 4D. (more…) [...]
Read moreFree 3D Models DCLXV | Man Posed
Humano is giving away this new 3D model of a posed Arab man, compatible with both V-Ray and Corona, with 8K textures and 4 color variations. (more…) [...]
Read moreHow to create seamless textures in Photoshop
Join Agnieszka Klich in this 6-minute video tutorial as she demonstrates her workflow for creating seamless textures using Photoshop's latest AI tools. (more…) [...]
Read moreAdvanced metallic materials in V-Ray
Adán Martin shares his workflow for creating advanced metallic materials in V-Ray using dirt maps for the diffuse, bump, roughness and anisotropy channels. (more…) [...]
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