Dive into the world of digital artistry with Adán Martin's latest tutorial, in which he explores how to make the most out of the latest version of Photoshop's Camera RAW. (more…) [...]
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Soft body objects with tyFlow
Join Adan Martin as he guides us through the process of simulating different types of soft body objects using 3ds Max and tyFlow. (more…) [...]
Read moreHow to project textures in 3ds Max
Explore Adán Martin's 3ds Max tutorial on texture mapping terrains and learn how to project textures and seamlessly manage its transitions with masks. (more…) [...]
Read moreCreate curtains with Cloth modifier in 3ds Max
Adán Martin is back again with an awesome tutorial on how to simulate different types of realistic curtains using just the Cloth modifier in 3ds Max. (more…) [...]
Read moreCliffs and rock formations with tyFlow
3D Artist Adán Martin explores how to simulate complex cliffs and rock formations from a low poly model using tyFlow and 3ds Max. (more…) [...]
Read moreAdvanced Wood material in 3ds Max
Adán Martin, from 3DCollective, explains how make the most out of the Advanced Wood system in 3ds Max to create different types of realistic procedural wood. (more…) [...]
Read moreCables and ropes with tyFlow in 3ds Max
Adán Martin shares this amazing tutorial in which he explains how to simulate physically accurate cables and ropes in 3ds Max using tyFlow. (more…) [...]
Read moreModeling terrains with World Creator
Spanish artist Adán Martín is back with another tutorial on terrain modeling, this time explaining how to use World Creator to create realistic 3D environments. (more…) [...]
Read moreModeling terrains with Quadspinner Gaea
Spanish 3D artist Adán Martín shares a new tutorial in which he explores the basics of Quadspinner Gaea to model complex terrains using nodes. (more…) [...]
Read moreSimulating complex fabrics in 3ds Max
Spanish 3D artist Adán Martín shares this amazing tutorial on how to simulate complex fabrics, like rugs, quilts and cushions, using the Morpher and Skin Wrap modifiers in 3ds Max. (more…) [...]
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