Agnieszka Klich from Arch Viz Artist explains the new modeling capabilities that bring the working pivots in the latest release of 3ds Max. (more…) [...]
Read moreCreating velvet material in Corona Renderer
We begin a new week with another amazing tutorial by polish 3D artist Agnieszka Klich, from Arch Viz Artist, this time on how to create velvet material in Corona Renderer for 3ds Max. (more…) [...]
Read moreMagnificent & exceptional interior visualizations
3D Artist Agnieszka Klich from Arch Viz Artist shares a few tips for creating magnificent and exceptional interior visualizations. [...]
Read moreScripts for 3ds Max | Sweep Profile
Aga from Arch Viz Artist shows how she uses the Sweep Profile script for 3ds Max to optimize the process of creating moldings for interior scenes. (more…) [...]
Read moreExposure Triangle: Shutter Speed, F-Number & ISO Explained
In this short video tutorial, Agnieszka Klich from Arch Viz Artist shows how the exposure triangle works, explaining how to use the shutter speed, f-number and ISO options of your render engine's camera to achieve different effects, like a shallow [...]
Read moreRealistic textures for your site plans
Steven from Show it Better shares his workflow for choosing the right textures and how to prepare them to use them in your site plans. (more…) [...]
Read moreLittle known masking Photoshop trick
Jesús Ramírez from PTC explains how to mask complex objects like plants or trees using a "hidden" channel option in Photoshop! (more…) [...]
Read moreHow to photoscan glass
Peter, from the german archviz studio Xoio, teaches us how to photoscan glass and other transparent objects using Metashape and Blender. (more…) [...]
Read moreHow to create wet glass
3D artist Agnieszka Klich is back with another extra useful tutorial, this time on how to create advanced wet glass material using 3ds Max and Corona Renderer. (more…) [...]
Read moreHow to model wrinkles and folds
Arrimus 3D shares his workflow for adding wrinkles and folds to ear pads using 3ds Max and ZBrush. (more…) [...]
Read more