Vjeko from RenderRam explains the fundamentals of animation in 3ds Max using a bouncing ball as a starting point, and focusing on keyframes, frame rate, curves and more. (more…) [...]
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Scripts for 3ds Max | Pulze
Vjeko from RenderRam presents Pulze a scene managment script for 3ds Max that will help you save tons of time when working on your Archviz projects. (more…) [...]
Read moreKnown unknown depths of 3ds Max
Vjeko Kiraly presents 6 commonly unknown features of 3ds Max: Instance Controller/Clone Options, Note, Hide by Hit/Freeze by Hit, Group Attach, Dot Ring/Dot Loop and Ref. Cord. System. (more…) [...]
Read moreGet the most out of the Material Editor in 3ds Max
Vjekoslav Kiraly from RenderRam is back again with another great video, this time explaining how to set up the Material Editor in 3ds Max 2024. (more…) [...]
Read moreCreating large textures in Photoshop using AI
Vjekoslav Kiraly from RenderRam introduces Generative Fill AI, a new feature in Photoshop Beta that allows artists to create large textures and shares a few tips on how to make the most out of it. (more…) [...]
Read more5 Scripts for 3ds Max that will save you tons of time
Croatian 3D artist Vjekoslav Kiraly, from RenderRam, presents 5 scripts that he uses daily to optimize and accelerate his workflow in 3ds Max. (more…) [...]
Read moreCreating realistic rattan objects using 3ds Max
In this video tutorial by Vjeko from RenderRam, you'll learn how to create a realistic 3D model of a rattan owl sculpture using 3ds Max, UV to Mesh and tySelect, from tyFlow. [...]
Read moreHow to create a sherpa/boucle material in 3ds Max
Vjeko from RenderRam shares a quick and easy way for creating a sherpa/boucle like material using 3ds Max and FStorm Render. (more…) [...]
Read moreMirrors – The Beauty of Double Reflections
Vjeko from RenderRam shares a really cool technique for creating realistic mirrors using 3ds Max and Corona Renderer, which can also be replicated in V-Ray. (more…) [...]
Read moreStop rendering dirt masks, make it realtime
Vjeko from RenderRam explains how you can use the Data Channel modifier to get some nice super fast procedural dirt masks in 3ds Max. [...]
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