PolyDesign has just released a new version of PolyDamage, its 3ds Max script aimed at adding damage to your 3D models. (more…) [...]
Read moreCorona Renderer settings explained
3D artist Agnieszka Klich, from Arch Viz Artist and Black Balance Studio explores and explains the settings in Corona Renderer for 3ds Max. (more…) [...]
Read moreHow to color correct your photos with Camera Raw
Here's a great new tutorial by Jesús Ramírez, in which you'll learn how to take advantage of the powerful tool that is Camera Raw to make your photos pop. (more…) [...]
Read moreScripts for 3ds Max | Smooth Bridge
Smooth Bridge 2.1 is a script for 3ds Max that comes as a modifier that allows you to smoothly bridge two open Edge Loops. (more…) [...]
Read moreMastering Shadows & Lighting for Compositing in Photoshop
Unmesh Dinda from PiXimperfect is back with a must-watch video on how to master the art of compositing in Photoshop. (more…) [...]
Read moreRendering clouds with Corona Renderer 6
From State of Art Academy comes this very interesting tutorial on shading and rendering clouds using 3ds Max and Corona Renderer 6. (more…) [...]
Read moreEvermotion ArchViz Training | V-Ray Exterior HDR Lighting
The Evermotion squad has just uploaded the third part of their series about Archviz, in which they dive through the process of lighting an exterior scene in V-Ray using an HDR image. (more…) [...]
Read moreAnimation basics in 3ds Max
Today we leave you with quick introduction to the basics of animation in 3ds Max by 3D artist and founder of Black Balance Studio Agnieszka Klich. (more…) [...]
Read morePost-production process for exterior images (Part 3)
Agnieszka Klich shares the third and final part of his mini series on post-production, exploring on how to add effects such as bloom and glare, simulate lens imperfections, and integrate things like birds, butterflies and even a waterfall. (more…) [...]
Read moreHow to add fog to your renders
Steven from Show it Better explains how fog works and how to use it to add an extra touch of volume and realism to your renders. (more…) [...]
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