In this new tutorial by Arrimus 3D we will learn about the advantages and disadvantages of modeling a power plug using a manual workflow vs an automatic one. (more…) [...]
Read more3 Ways to expand photos in Photoshop
Unmesh Dinda explores 3 different techniques to expand photos and fill in empty areas in Photoshop. Super useful if you want to avoid cropping! (more…) [...]
Read moreLighting without noise in Corona Renderer
Agnieszka Klich from Arch Viz Artist shares a little trick for achieving perfect lighting without any sign of noise in 3ds Max and Corona Renderer. (more…) [...]
Read moreFree 3D Models DCXLVIII | Ceramic Candle Holder
Archviz specialist Philip Moreton from Moreton Visuals is giving away this photoscanned ceramic candle holder, compatible with 3ds Max and Corona Renderer. (more…) [...]
Read moreScripts for 3ds Max | PolySnow Plus
Meet PolySnow Plus, a 3ds Max Script developed by Poly Design that will allow you to easily create realistic-looking snow with just a couple of clicks. (more…) [...]
Read moreOrthographic diagrams in Lumion 11
Steven from Show It Better shares his workflow for creating 3 different kinds of orthographic diagrams using the new options included in the latest version of Lumion. (more…) [...]
Read moreHow to get clean renders fast & easy in V-Ray
The guys at MographPlus share this video in which they explain how to get clean renders fast and easy in V-Ray for 3ds Max using the Denoising tools. (more…) [...]
Read moreThe power of splines in 3ds Max
The spline, one of the most powerful tools in 3ds Max gets a thorough explanation in this new video tutorial by Arrimus 3D. (more…) [...]
Read moreHow to work with render elements in post-production
Agnieszka Klich from Arch Viz Artist has released the second part of her tutorial about render elements, in which she explains how to combine them in post-production using Photoshop. (more…) [...]
Read moreSolving topology problems #5
Here's another tutorial by Arrimus 3D, this time on how to solve a very common topology problem: adding detail when polygon density is too low. (more…) [...]
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