Another great tutorial by Arrimus 3D on how to create perfectly smooth meshes in 3ds Max with the help of the Conform tool. (more…) [...]
Read moreHow to create time-lapse animations in 3ds Max
Discover how to better show your projects using time-lapse animations in 3ds Max with this great new tutorial by Agnieszka Klich from Arch Viz Artist. (more…) [...]
Read moreHow to model a sofa from scratch in Blender
A great tutorial series by Andrew Price on how to model a sofa from scratch, along with a few cushions and a blanket, using the new cloth simulation tools in Blender. (more…) [...]
Read moreThe Ultimate Boolean Guide
Check out these new tutorial from Arrimus 3D with 5 different workflows for modeling using with booleans in 3ds Max and Blender. (more…) [...]
Read moreUse cinemagraphs to quickly create animations
Agnieszka Klich from Arch Viz Artist explains how to take advantage of cinemagraphs to quickly create animations of your projects. (more…) [...]
Read moreHow to fake Chromatic Aberration in Photoshop
Neil Blevins from ArtOfSoulburn shares this 8-min tutorial with 3 different methods for adding a bit of extra realism to your renders by introducing Chromatic Aberration defects in Photoshop. (more…) [...]
Read moreFree custom Soft Boxes
Rob and Giona from State of Art Academy are sharing a couple of custom Soft Boxes they created to add a little extra detail on speculars when lighting up their scenes. (more…) [...]
Read moreFree 3D Models DCXL | 1967 Alfa Romeo 33 Stradale
Spanish artist Luis Lara Osorio is back with another great free 3D model, this time of a 1967 Alfa Romeo 33 Stradale, available both in .OBJ and .FBX format. (more…) [...]
Read moreHow to use the puppet warp tool in Photoshop
Jesús Ramírez from PTC explains how to use the puppet warp tool in Photoshop to change the pose of your cutouts for post-production. (more…) [...]
Read moreHow to capture an object for photogrammetry
Johannes Lindqvist from Viz Guru shares his workflow on how to accurately capture real-life objects and turn them into 3D assets using photogrammetry. (more…) [...]
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