Today we leave you with this quick tip tutorial from iToo Software on how to create gutters in 3ds Max using RailClone. (more…) [...]
Read moreIntroduction to Substance Alchemist for beginners
Lead environment artist at NVIDIA, Jacob Norris, presents this introductory course in Substance Alchemist including material creation for beginners. (more…) [...]
Read moreTexturing Megascans assets in Mixer
Josh Powers from Quixel gives a thorough look into the 3D texturing features of Mixer, by demonstrating how to re-texturize Megascans assets from start to finish using Mixer. (more…) [...]
Read moreHow to create custom decals with Substance Designer
We share with you another great tutorial by Roberto de Rose from State of Art Academy, this time about Substance Designer, and how to create custom decals to use in your renders. (more…) [...]
Read moreHow to imprint custom patterns onto surfaces in 3ds Max
Another incredibly helpful tutorial by Arrimus 3D on how to imprint custom patterns onto any kind of surface in 3ds Max using simple geometry, ProBoolean and QuadRemesher. (more…) [...]
Read moreRealistic reflections with Photoshop for archviz projects
A very helpful tutorial by Roberto de Rose from State of Art Academy on how to achieve realistic reflections with Photoshop for your archviz project. (more…) [...]
Read moreWhat is cross polarization?
If you are interested in creating your own 3D assets via photogrammetry, it's important that you watch this video by Grzegorz Baran and get familiar with the concept of cross polarization first. (more…) [...]
Read morePaying 5 “internet artists” to Photoshop a sketch
A great video by Mooch on which he payed 5 different internet artists a range between $5-$30 to Photoshop a sketch of his into something more "architectural". (more…) [...]
Read morePeople Cutouts LXIX
Ukrainian 3D artist and architect Alexander Kuzmenko is giving away this impressive collection with dozens of high quality cutouts of people for you to use on your renders. (more…) [...]
Read moreHow to scan surfaces to create PBR materials
Videogame artist Grzegorz Baran presents his workflow for scanning a surface using photogrammetry and working on each of the maps needed to create a PBR material. (more…) [...]
Read more