Jesus Ramírez is back this week with a great tutorial for post-production, covering the fundamentals for adding realistic window reflections to your images in Photoshop. (more…) [...]
Read moreArchviz & Chill | A World of Art
In this new episode of the Archviz & Chill Podcast by Arqui9 Visualisation, Pedro Fernandes and Matthew Bannister, from DBOX, talk about music, art, architecture, technology, archviz and much more! (more…) [...]
Read moreIntroduction to V-Ray Next for 3ds Max
The team at Chaos Group has released this tutorial series with a quick introduction to V-Ray Next for 3ds Max, with two dedicated videos to interior and exterior lighting. (more…) [...]
Read moreWhat’s the best A.I. image upscaler platform?
A great new video by Unmesh Dinda from PiXimperfect with a very useful comparison between 7 of the best known A.I. image upscaler platforms currently on the market. (more…) [...]
Read moreHow to add holes to a cylinder in 3ds Max
Arrimus 3D shares 3 very helpful techniques for adding holes to a cylinder, or any type of curved surface for that matter, using 3ds Max and a regularizer script. (more…) [...]
Read moreFree Backdrop Treelines
Hungarian 3D artist Levente Magony has just released Backdrop Treelines, a new repository where you will find different images of treelines to download for free and use as backgrounds in your scenes. (more…) [...]
Read moreHow to create dreamy fog effect in Photoshop
Starting this week is Unmesh Dinda from PiXimperfect with a new tutorial on how to boost the drama in your images by adding a dreamy fog effect in Photoshop. (more…) [...]
Read moreDownload hundreds of PBR materials for free
If you haven't heard about Public Domain Textures before, then you need to check it out right now. (more…) [...]
Read moreExtract Real Shadows with “Solid Color” in Photoshop!
A very useful tutorial from Unmesh Dinda on how to extract real shadows from your subjects with a solid color adjustment layer in Photoshop. (more…) [...]
Read moreScripts for 3ds Max | Panelizer Modifier
Panelizer Modifier is a new MCG tool for 3ds Max developed by Ivan Maximov that allows you to create procedural paneling systems based on the topology of your models. (more…) [...]
Read more